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Searched refs:ANGLE_CHECK_GL_ALLOC (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBuffer9.cpp44 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size)); in setData()
81 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size + offset)); in setSubData()
/external/angle/src/libANGLE/renderer/d3d/
DVertexBuffer.cpp108 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedSpaceRequired >= spaceRequired); in getSpaceRequired()
186 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), checkedPosition.IsValid()); in storeDynamicAttribute()
231 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid()); in reserveVertexSpace()
DRenderbufferD3D.cpp71 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), in setStorageMultisample()
DTextureD3D.cpp813 ANGLE_CHECK_GL_ALLOC(contextD3D, context->getZeroFilledBuffer(imageBytes, &zeroBuffer)); in initializeContents()
/external/angle/src/libANGLE/renderer/null/
DBufferNULL.cpp41 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextNULL>(context), in setDataWithUsageFlags()
58 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextNULL>(context), in setData()
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm107 ANGLE_CHECK_GL_ALLOC(contextMtl, offsetsOut[bufferIndex] == writeOffset);
DTextureMtl.mm1188 ANGLE_CHECK_GL_ALLOC(contextMtl, prevLevelData);
1210 ANGLE_CHECK_GL_ALLOC(contextMtl, dstLevelData);
1776 ANGLE_CHECK_GL_ALLOC(contextMtl,
1805 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch));
2024 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch));
2180 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionSrc.resize(srcImageSize));
2181 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionDst.resize(convImageSize));
DVertexArrayMtl.mm570 ANGLE_CHECK_GL_ALLOC(contextMtl, convertedClientArray.resize(bytesToAllocate));
916 ANGLE_CHECK_GL_ALLOC(contextMtl, srcBytes);
Dmtl_utils.mm298 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch));
311 ANGLE_CHECK_GL_ALLOC(contextMtl, srcRow.resize(srcRowPitch));
DFrameBufferMtl.mm944 ANGLE_CHECK_GL_ALLOC(contextMtl, formatableView);
1404 ANGLE_CHECK_GL_ALLOC(contextMtl, readPixelRowBuffer.resize(bufferRowPitch));
Dmtl_resources.mm758 ANGLE_CHECK_GL_ALLOC(context, newTexture);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp571 ANGLE_CHECK_GL_ALLOC(context11, mMappedStorage); in mapRange()
1567 ANGLE_CHECK_GL_ALLOC(context11, mIndicesMemoryBuffer.resize(indicesDataSize)); in getBuffer()
1583 ANGLE_CHECK_GL_ALLOC(context11, expandedData.resize(expandedDataSize)); in getBuffer()
1666 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize()
1724 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize()
1849 ANGLE_CHECK_GL_ALLOC(context11, mSystemCopy.resize(size)); in resize()
Drenderer11_utils.cpp2192 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context11>(context), in GenerateInitialTextureData()
DRenderer11.cpp4018 ANGLE_CHECK_GL_ALLOC(context11, mScratchMemoryBuffer.get(requestedSize, bufferOut)); in getScratchMemoryBuffer()
/external/angle/src/common/
Dangleutils.h293 #define ANGLE_CHECK_GL_ALLOC(context, result) \ macro
/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp73 ANGLE_CHECK_GL_ALLOC(contextGL, mShadowCopy.resize(size)); in setData()
DTextureGL.cpp695 ANGLE_CHECK_GL_ALLOC( in copyImage()
2045 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents()
2076 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents()
DBlitGL.cpp767 ANGLE_CHECK_GL_ALLOC(contextGL, in copySubTextureCPUReadback()
/external/angle/src/libANGLE/
DBuffer.cpp130 ANGLE_CHECK_GL_ALLOC( in bufferDataImpl()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp364 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in ReadPixelsFromAttachment()
802 ANGLE_CHECK_GL_ALLOC( in SerializeBuffer()
898 ANGLE_CHECK_GL_ALLOC( in SerializeRenderbuffer()
1223 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in SerializeTextureData()