Searched refs:ANGLE_COMPILE_OPTIMIZATION_LEVEL (Results 1 – 3 of 3) sorted by relevance
29 #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)32 # define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1 macro
972 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL) in load()1327 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL); in save()
59 #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)60 # define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 macro2693 UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL; in compileToExecutable()