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Searched refs:ANGLE_ENABLE_D3D11 (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDisplayD3D.cpp49 #if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
61 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
82 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
97 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
107 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
115 #if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
132 #if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
DDeviceD3D.cpp25 #if defined(ANGLE_ENABLE_D3D11) in ~DeviceD3D()
49 #if defined(ANGLE_ENABLE_D3D11) in initialize()
DBUILD.gn319 defines = [ "ANGLE_ENABLE_D3D11" ]
/external/angle/src/common/
Dplatform.h61 # if defined(ANGLE_ENABLE_D3D11) || defined(ANGLE_ENABLE_OPENGL)
73 # if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
Dangleutils.h35 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
/external/angle/src/libANGLE/
DDevice.cpp22 #if defined(ANGLE_ENABLE_D3D11)
54 #if defined(ANGLE_ENABLE_D3D11) in CreateDevice()
DDisplay.cpp47 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
122 #if defined(ANGLE_ENABLE_D3D11) in CreateDisplayFromDevice()
171 #if defined(ANGLE_ENABLE_D3D11) in GetDisplayTypeFromEnvironment()
198 #if defined(ANGLE_ENABLE_D3D11) in GetDisplayTypeFromEnvironment()
272 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) in CreateDisplayFromAttribs()
1698 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) in GenerateClientExtensions()
1703 #if defined(ANGLE_ENABLE_D3D11) in GenerateClientExtensions()
1722 #if defined(ANGLE_ENABLE_D3D11) in GenerateClientExtensions()
/external/angle/src/tests/egl_tests/
DEGLDeviceTest.cpp11 #ifndef ANGLE_ENABLE_D3D11
12 # define ANGLE_ENABLE_D3D11 macro
DEGLSurfaceTest.cpp22 #if defined(ANGLE_ENABLE_D3D11)
926 #if defined(ANGLE_ENABLE_D3D11)
1326 #if defined(ANGLE_ENABLE_D3D11)
/external/skqp/third_party/angle2/
DBUILD.gn51 "ANGLE_ENABLE_D3D11",
/external/angle/src/tests/test_utils/
Dangle_test_instantiate.cpp648 #if !defined(ANGLE_ENABLE_D3D11) in IsPlatformAvailable()