Searched refs:ANGLE_ENABLE_D3D11 (Results 1 – 11 of 11) sorted by relevance
49 #if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()61 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()82 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()97 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()107 # if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()115 #if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()132 #if defined(ANGLE_ENABLE_D3D11) in CreateRendererD3D()
25 #if defined(ANGLE_ENABLE_D3D11) in ~DeviceD3D()49 #if defined(ANGLE_ENABLE_D3D11) in initialize()
319 defines = [ "ANGLE_ENABLE_D3D11" ]
61 # if defined(ANGLE_ENABLE_D3D11) || defined(ANGLE_ENABLE_OPENGL)73 # if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
35 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
22 #if defined(ANGLE_ENABLE_D3D11)54 #if defined(ANGLE_ENABLE_D3D11) in CreateDevice()
47 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)122 #if defined(ANGLE_ENABLE_D3D11) in CreateDisplayFromDevice()171 #if defined(ANGLE_ENABLE_D3D11) in GetDisplayTypeFromEnvironment()198 #if defined(ANGLE_ENABLE_D3D11) in GetDisplayTypeFromEnvironment()272 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) in CreateDisplayFromAttribs()1698 #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) in GenerateClientExtensions()1703 #if defined(ANGLE_ENABLE_D3D11) in GenerateClientExtensions()1722 #if defined(ANGLE_ENABLE_D3D11) in GenerateClientExtensions()
11 #ifndef ANGLE_ENABLE_D3D1112 # define ANGLE_ENABLE_D3D11 macro
22 #if defined(ANGLE_ENABLE_D3D11)926 #if defined(ANGLE_ENABLE_D3D11)1326 #if defined(ANGLE_ENABLE_D3D11)
51 "ANGLE_ENABLE_D3D11",
648 #if !defined(ANGLE_ENABLE_D3D11) in IsPlatformAvailable()