Searched refs:ANGLE_GL_COMPUTE_PROGRAM (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 55 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in runSharedMemoryTest() 107 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 176 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 294 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 355 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 372 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 387 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 412 ANGLE_GL_COMPUTE_PROGRAM(program0, kCS0); in TEST_P() 444 ANGLE_GL_COMPUTE_PROGRAM(program1, kCS1); in TEST_P() 485 ANGLE_GL_COMPUTE_PROGRAM(program0, kCS0); in TEST_P() [all …]
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D | ShaderStorageBufferTest.cpp | 75 ANGLE_GL_COMPUTE_PROGRAM(program, matrixCase.mComputeShaderSource); in runMatrixTest() 119 ANGLE_GL_COMPUTE_PROGRAM(program, vectorCase.mComputeShaderSource); in runVectorTest() 278 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 331 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() 429 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 934 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() 1046 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() 1149 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() 1206 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() 1246 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() [all …]
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D | AtomicCounterBufferTest.cpp | 140 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() 316 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 366 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); in TEST_P() 505 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P()
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D | GLSLTest.cpp | 3709 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 3753 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 3780 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 3811 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 4006 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); in TEST_P() 4108 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); in TEST_P() 4249 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); in TEST_P() 4313 ANGLE_GL_COMPUTE_PROGRAM(verifyProgram, kVerifyShader); in TEST_P() 8887 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 9425 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); in TEST_P() [all …]
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D | ProgramBinaryTest.cpp | 866 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 907 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); in TEST_P() 971 ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader); in TEST_P()
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D | VertexAttributeTest.cpp | 2069 ANGLE_GL_COMPUTE_PROGRAM(computePogram, kComputeShader); in TEST_P() 2208 ANGLE_GL_COMPUTE_PROGRAM(computeProgram, kComputeShader); in TEST_P() 2305 ANGLE_GL_COMPUTE_PROGRAM(computeProgram, kComputeShader); in TEST_P() 2384 ANGLE_GL_COMPUTE_PROGRAM(computeProgram, kComputeShader); in TEST_P()
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D | TextureMultisampleTest.cpp | 1148 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P()
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D | StateChangeTest.cpp | 2917 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 2977 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P() 4418 ANGLE_GL_COMPUTE_PROGRAM(readProgram, kCS); in TEST_P() 4497 ANGLE_GL_COMPUTE_PROGRAM(readProgram, kCS); in TEST_P() 4563 ANGLE_GL_COMPUTE_PROGRAM(readProgram, kCS); in TEST_P()
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D | RobustResourceInitTest.cpp | 1229 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P()
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D | TextureTest.cpp | 9648 ANGLE_GL_COMPUTE_PROGRAM(program, kCS); in TEST_P()
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/external/angle/src/tests/test_utils/ |
D | gl_raii.h | 266 #define ANGLE_GL_COMPUTE_PROGRAM(name, compute) \ macro
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