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Searched refs:ANGLE_GL_PROGRAM (Results 1 – 25 of 73) sorted by relevance

123

/external/angle/src/tests/gl_tests/
DGLSLTest.cpp548 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
591 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
638 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
699 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
729 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
751 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
794 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
825 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
853 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
875 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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DSimpleOperationTest.cpp80 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
97 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
125 ANGLE_GL_PROGRAM(program, kBasicVertexShader, halfGreenFragmentShader); in TEST_P()
199 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
223 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
240 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
256 ANGLE_GL_PROGRAM(program, kVS, kGreenFragmentShader); in TEST_P()
314 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
326 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
338 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
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DPointSpritesTest.cpp134 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P()
161 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P()
185 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
304 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
404 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
435 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P()
437 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
511 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
DShaderInterpTest.cpp83 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P()
131 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P()
168 ANGLE_GL_PROGRAM(programSmooth, vertSrcSmooth, fragSrcSmooth); in TEST_P()
209 ANGLE_GL_PROGRAM(programNoPerspective, vertSrcNoPerspective, fragSrcNoPerspective); in TEST_P()
DWEBGLVideoTextureTest.cpp69 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
119 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
174 ANGLE_GL_PROGRAM(program2D, kVS, kFS2D); in TEST_P()
175 ANGLE_GL_PROGRAM(programVideoImage, kVS, kFSVideoImage); in TEST_P()
236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
DMatrixTest.cpp62 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
126 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
191 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
264 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
DUniformBufferTest.cpp335 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
422 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
663 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
721 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
816 ANGLE_GL_PROGRAM(verifyUbo, essl31_shaders::vs::Simple(), kVerifyUBO); in TEST_P()
846 ANGLE_GL_PROGRAM(draw, kVS, kFS); in TEST_P()
889 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
938 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
996 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
1048 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
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DFramebufferTest.cpp357 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
489 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
664 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
871 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
872 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
916 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
917 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
960 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
961 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1004 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
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DUniformTest.cpp42 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
64 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
88 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
112 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
136 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
160 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
184 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
208 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
234 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
263 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
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DVulkanPerformanceCounterTest.cpp199 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
232 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
275 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
332 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
423 ANGLE_GL_PROGRAM(gradientProgram, essl31_shaders::vs::Passthrough(), in TEST_P()
465 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
466 ANGLE_GL_PROGRAM(texProgram, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
557 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
651 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
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DMultiviewDrawTest.cpp577 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
602 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
643 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
704 ANGLE_GL_PROGRAM(programNoMultiview, kVS, kFS); in TEST_P()
850 ANGLE_GL_PROGRAM(dualViewProgram, DualViewVS(GetParam().mMultiviewExtension).c_str(), in TEST_P()
862 ANGLE_GL_PROGRAM(singleViewProgram, kVS, kFS); in TEST_P()
1008 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1072 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1148 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1227 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
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DDepthStencilTest.cpp139 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected()
153 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected()
231 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked()
304 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
387 ANGLE_GL_PROGRAM(depthTestProgram, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P()
425 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
475 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DAtomicCounterBufferTest.cpp163 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
204 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
252 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
555 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
581 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
DGetImageTest.cpp93 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
251 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
274 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
325 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
361 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
395 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
DDepthStencilFormatsTest.cpp97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer()
111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer()
120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer()
480 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
824 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
898 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1007 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1032 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1041 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1080 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
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DStateChangeTest.cpp288 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
319 ANGLE_GL_PROGRAM(program, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
374 ANGLE_GL_PROGRAM(program, kVS, kSimpleAttributeFS); in TEST_P()
436 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
454 ANGLE_GL_PROGRAM(program1, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
484 ANGLE_GL_PROGRAM(program2, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
839 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P()
935 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
976 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1034 ANGLE_GL_PROGRAM(singleProgram, kSingleVS, kSingleFS); in TEST_P()
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DShaderNonConstGlobalInitializerTest.cpp110 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), fragSrc); in TEST_P()
156 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), fragSrc); in TEST_P()
DMultisampleTest.cpp189 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P()
240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
289 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
335 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
421 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P()
444 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
DRobustBufferAccessBehaviorTest.cpp236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
288 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
311 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
361 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
442 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
498 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
DMultisampledRenderToTextureTest.cpp610 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon()
627 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon()
680 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
694 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
836 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green());
855 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
1095 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon()
1207 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyThenBlendCommon()
1284 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearDrawCopyThenBlendSameProgramCommon()
1402 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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DIncompleteTextureTest.cpp238 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
284 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
338 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
394 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
DWebGLCompatibilityTest.cpp112 ANGLE_GL_PROGRAM(samplingProgram, kVS, kFS); in TestFloatTextureFormat()
205 ANGLE_GL_PROGRAM(renderingProgram, essl1_shaders::vs::Simple(), in TestFloatTextureFormat()
233 ANGLE_GL_PROGRAM(program, kVS, kFS); in TestExtFloatBlend()
360 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TEST_P()
1169 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1312 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1344 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1385 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1453 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TestDifferentStencilMaskAndRef()
1550 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
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DVulkanUniformUpdatesTest.cpp114 ANGLE_GL_PROGRAM(program, kPositionUniformVertexShader, kColorUniformFragmentShader); in TEST_P()
198 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
266 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
353 ANGLE_GL_PROGRAM(program1, kVS, kFS); in TEST_P()
354 ANGLE_GL_PROGRAM(program2, kVS, kFS); in TEST_P()
499 ANGLE_GL_PROGRAM(program, kPositionUniformVertexShader, kColorUniformFragmentShader); in TEST_P()
DClearTest.cpp68 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth()
70 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth()
88 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil()
351 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
403 ANGLE_GL_PROGRAM(program, angle::essl1_shaders::vs::Simple(), in TEST_P()
515 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
655 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1348 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1444 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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DClipDistanceTest.cpp80 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
178 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
318 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
521 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
609 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
752 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
835 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
910 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
1020 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()

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