/external/angle/src/tests/gl_tests/ |
D | GLSLTest.cpp | 548 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 591 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 638 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 699 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 729 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 751 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 794 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 825 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 853 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 875 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() [all …]
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D | SimpleOperationTest.cpp | 80 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 97 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 125 ANGLE_GL_PROGRAM(program, kBasicVertexShader, halfGreenFragmentShader); in TEST_P() 199 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 223 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 240 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 256 ANGLE_GL_PROGRAM(program, kVS, kGreenFragmentShader); in TEST_P() 314 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 326 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 338 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() [all …]
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D | PointSpritesTest.cpp | 134 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P() 161 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P() 185 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 304 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 404 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P() 435 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P() 437 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 511 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
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D | ShaderInterpTest.cpp | 83 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P() 131 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P() 168 ANGLE_GL_PROGRAM(programSmooth, vertSrcSmooth, fragSrcSmooth); in TEST_P() 209 ANGLE_GL_PROGRAM(programNoPerspective, vertSrcNoPerspective, fragSrcNoPerspective); in TEST_P()
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D | WEBGLVideoTextureTest.cpp | 69 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 119 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 174 ANGLE_GL_PROGRAM(program2D, kVS, kFS2D); in TEST_P() 175 ANGLE_GL_PROGRAM(programVideoImage, kVS, kFSVideoImage); in TEST_P() 236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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D | MatrixTest.cpp | 62 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 126 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 191 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 264 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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D | UniformBufferTest.cpp | 335 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 422 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 663 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 721 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 816 ANGLE_GL_PROGRAM(verifyUbo, essl31_shaders::vs::Simple(), kVerifyUBO); in TEST_P() 846 ANGLE_GL_PROGRAM(draw, kVS, kFS); in TEST_P() 889 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 938 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 996 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 1048 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() [all …]
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D | FramebufferTest.cpp | 357 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 489 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 664 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 871 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 872 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 916 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 917 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 960 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 961 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1004 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() [all …]
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D | UniformTest.cpp | 42 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 64 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 88 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 112 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 136 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 160 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 184 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 208 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 234 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 263 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 199 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 232 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 275 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 332 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 423 ANGLE_GL_PROGRAM(gradientProgram, essl31_shaders::vs::Passthrough(), in TEST_P() 465 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 466 ANGLE_GL_PROGRAM(texProgram, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 557 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 651 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() [all …]
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D | MultiviewDrawTest.cpp | 577 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 602 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 643 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 704 ANGLE_GL_PROGRAM(programNoMultiview, kVS, kFS); in TEST_P() 850 ANGLE_GL_PROGRAM(dualViewProgram, DualViewVS(GetParam().mMultiviewExtension).c_str(), in TEST_P() 862 ANGLE_GL_PROGRAM(singleViewProgram, kVS, kFS); in TEST_P() 1008 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1072 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1148 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1227 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() [all …]
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D | DepthStencilTest.cpp | 139 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected() 153 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected() 231 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked() 304 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 387 ANGLE_GL_PROGRAM(depthTestProgram, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 425 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 475 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | AtomicCounterBufferTest.cpp | 163 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 204 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 252 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 555 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 581 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
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D | GetImageTest.cpp | 93 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 251 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 274 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 325 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 361 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 395 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
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D | DepthStencilFormatsTest.cpp | 97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer() 111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer() 120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer() 480 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 824 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 898 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1007 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1032 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1041 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1080 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() [all …]
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D | StateChangeTest.cpp | 288 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 319 ANGLE_GL_PROGRAM(program, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 374 ANGLE_GL_PROGRAM(program, kVS, kSimpleAttributeFS); in TEST_P() 436 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 454 ANGLE_GL_PROGRAM(program1, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 484 ANGLE_GL_PROGRAM(program2, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 839 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P() 935 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 976 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1034 ANGLE_GL_PROGRAM(singleProgram, kSingleVS, kSingleFS); in TEST_P() [all …]
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D | ShaderNonConstGlobalInitializerTest.cpp | 110 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), fragSrc); in TEST_P() 156 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), fragSrc); in TEST_P()
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D | MultisampleTest.cpp | 189 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P() 240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 289 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 335 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 421 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P() 444 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
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D | RobustBufferAccessBehaviorTest.cpp | 236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 288 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 311 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 361 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 442 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 498 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 610 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon() 627 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon() 680 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 694 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 836 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); 855 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); 1095 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon() 1207 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyThenBlendCommon() 1284 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearDrawCopyThenBlendSameProgramCommon() 1402 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() [all …]
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D | IncompleteTextureTest.cpp | 238 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 284 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 338 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 394 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 112 ANGLE_GL_PROGRAM(samplingProgram, kVS, kFS); in TestFloatTextureFormat() 205 ANGLE_GL_PROGRAM(renderingProgram, essl1_shaders::vs::Simple(), in TestFloatTextureFormat() 233 ANGLE_GL_PROGRAM(program, kVS, kFS); in TestExtFloatBlend() 360 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TEST_P() 1169 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1312 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1344 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1385 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1453 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TestDifferentStencilMaskAndRef() 1550 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P() [all …]
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D | VulkanUniformUpdatesTest.cpp | 114 ANGLE_GL_PROGRAM(program, kPositionUniformVertexShader, kColorUniformFragmentShader); in TEST_P() 198 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 266 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 353 ANGLE_GL_PROGRAM(program1, kVS, kFS); in TEST_P() 354 ANGLE_GL_PROGRAM(program2, kVS, kFS); in TEST_P() 499 ANGLE_GL_PROGRAM(program, kPositionUniformVertexShader, kColorUniformFragmentShader); in TEST_P()
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D | ClearTest.cpp | 68 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth() 70 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth() 88 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil() 351 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 403 ANGLE_GL_PROGRAM(program, angle::essl1_shaders::vs::Simple(), in TEST_P() 515 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 655 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1348 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1444 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() [all …]
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D | ClipDistanceTest.cpp | 80 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P() 178 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P() 318 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P() 521 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 609 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 752 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 835 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 910 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 1020 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
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