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Searched refs:ANGLE_GL_TRY_ALWAYS_CHECK (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DRenderbufferGL.cpp55 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
81 ANGLE_GL_TRY_ALWAYS_CHECK(context, functions->renderbufferStorageMultisample( in setStorageMultisample()
91 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorageMultisample()
99 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorageMultisample()
DTextureGL.cpp252 ANGLE_GL_TRY_ALWAYS_CHECK( in setImageHelper()
261 ANGLE_GL_TRY_ALWAYS_CHECK( in setImageHelper()
283 ANGLE_GL_TRY_ALWAYS_CHECK( in setImageHelper()
585 ANGLE_GL_TRY_ALWAYS_CHECK( in setCompressedImage()
594 ANGLE_GL_TRY_ALWAYS_CHECK( in setCompressedImage()
704 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImage()
782 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImage()
1033 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
1066 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
1079 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
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Drenderergl_utils.h87 #define ANGLE_GL_TRY_ALWAYS_CHECK(context, call) \ macro
92 # define ANGLE_GL_TRY(context, call) ANGLE_GL_TRY_ALWAYS_CHECK(context, call)
DBlitGL.cpp287 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImageToLUMAWorkaroundTexture()
322 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubImageToLUMAWorkaroundTexture()
341 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubImageToLUMAWorkaroundTexture()
492 ANGLE_GL_TRY_ALWAYS_CHECK( in blitColorBufferWithShader()
727 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubTextureCPUReadback()
1090 ANGLE_GL_TRY_ALWAYS_CHECK(context, mFunctions->generateMipmap(ToGLenum(sourceTarget))); in generateSRGBMipmap()