/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | IndexBuffer9.cpp | 63 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize() 85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal index buffer"); in mapBuffer() 95 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to unlock internal index buffer"); in unmapBuffer() 132 ANGLE_TRY_HR(context9, result, "Failed to lock internal index buffer"); in discard() 135 ANGLE_TRY_HR(context9, result, "Failed to unlock internal index buffer"); in discard()
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D | Image9.cpp | 53 ANGLE_TRY_HR(context9, result, in GenerateMip() 59 ANGLE_TRY_HR(context9, result, in GenerateMip() 72 ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for mipmap generation"); in GenerateMip() 77 ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for mipmap generation"); in GenerateMip() 121 ANGLE_TRY_HR(context9, result, "Failed to lock source surface for copy"); in CopyLockableSurfaces() 128 ANGLE_TRY_HR(context9, result, "Failed to lock destination surface for copy"); in CopyLockableSurfaces() 175 ANGLE_TRY_HR(context9, result, "Failed to query the source surface description for CopyImage"); in CopyImage() 181 ANGLE_TRY_HR(context9, result, in CopyImage() 188 ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for CopyImage"); in CopyImage() 197 ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for CopyImage"); in CopyImage() [all …]
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D | Query9.cpp | 42 ANGLE_TRY_HR(context9, result, "Internal query creation failed"); in begin() 49 ANGLE_TRY_HR(context9, result, "Failed to begin internal query"); in begin() 62 ANGLE_TRY_HR(context9, result, "Failed to end internal query"); in end() 160 ANGLE_TRY_HR(context9, result, "Failed to test get query result"); in testQuery() 167 ANGLE_TRY_HR(context9, D3DERR_DEVICELOST, in testQuery()
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D | VertexBuffer9.cpp | 51 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize() 85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal vertex buffer"); in storeVertexAttributes() 141 ANGLE_TRY_HR(context9, result, "Failed to lock internal vertex buffer for discarding"); in discard() 144 ANGLE_TRY_HR(context9, result, "Failed to unlock internal vertex buffer for discarding"); in discard()
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D | Fence9.cpp | 38 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to end event query"); in set() 67 ANGLE_TRY_HR(context9, result, "Failed to get query data"); in testHelper()
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D | Framebuffer9.cpp | 108 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl() 143 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl() 166 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to read internal render target data."); in readPixelsImpl() 189 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to lock internal render target."); in readPixelsImpl() 349 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl() 383 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl()
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D | Blit9.cpp | 98 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader"); in initialize() 103 ANGLE_TRY_HR(context9, result, "Failed to lock internal blit vertex shader"); in initialize() 113 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader declaration"); in initialize() 147 ANGLE_TRY_HR(context9, hr, "Failed to set shader for blit operation"); in setShader() 356 ANGLE_TRY_HR(context9, result, "StretchRect failed to blit between textures"); in copy() 599 ANGLE_TRY_HR(context9, result, "Failed to allocate internal texture for blit"); in copySurfaceToTexture() 603 ANGLE_TRY_HR(context9, result, "Failed to query surface of internal blit texture"); in copySurfaceToTexture() 607 ANGLE_TRY_HR(context9, result, "Failed to copy between internal blit textures"); in copySurfaceToTexture()
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D | TextureStorage9.cpp | 176 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel() 260 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create 2D storage texture"); in getBaseTexture() 384 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in copyToStorage() 453 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel() 543 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create cube storage texture"); in getBaseTexture()
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D | ShaderCache.h | 57 ANGLE_TRY_HR(context, result, "Failed to create shader"); in create()
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D | Renderer9.cpp | 644 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in flush() 649 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in flush() 662 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in finish() 670 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish() 698 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish() 871 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to allocate event query"); in allocateEventQuery() 1735 ANGLE_TRY_HR(GetImplAs<Context9>(context), E_OUTOFMEMORY, in getCountingIB() 2586 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create render target"); in createRenderTarget() 2621 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to copy render target"); in createRenderTargetCopy() 2818 ANGLE_TRY_HR(context9, result, "Failed to blit internal texture"); in copyToRenderTarget()
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D | VertexDeclarationCache.cpp | 241 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in applyDeclaration()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Query11.cpp | 231 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery() 247 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery() 265 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery() 272 ANGLE_TRY_HR(context11, beginRes, in testQuery() 278 ANGLE_TRY_HR(context11, endRes, "Failed to get the data of an internal query"); in testQuery() 327 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery() 349 ANGLE_TRY_HR(context11, E_OUTOFMEMORY, in testQuery()
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D | Fence11.cpp | 35 ANGLE_TRY_HR(context11, result, "Failed to create event query"); in FenceSetHelper() 55 ANGLE_TRY_HR(context11, result, "Failed to get query data"); in FenceTestHelper() 96 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in finish() 196 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in clientWait()
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D | Context11.cpp | 879 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic vertex executable"); in triggerDrawCallProgramRecompilation() 892 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic geometry executable"); in triggerDrawCallProgramRecompilation() 904 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic pixel executable"); in triggerDrawCallProgramRecompilation() 943 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic compute executable"); in triggerDispatchCallProgramRecompilation()
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D | ResourceManager11.cpp | 404 ANGLE_TRY_HR(context, hr, kResourceTypeErrors[ResourceTypeIndex<T>()]); in allocate()
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D | Renderer11.cpp | 1365 ANGLE_TRY_HR(context11, result, "Failed to get event query data"); in finish() 4258 ANGLE_TRY_HR(GetImplAs<Context11>(context), hr, "Failed to map D3D11 resource."); in mapResource()
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D | Blit11.cpp | 1043 ANGLE_TRY_HR(GetImplAs<Context11>(context), E_FAIL, in copyTexture()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | HLSLCompiler.cpp | 168 ANGLE_TRY_HR(context, E_OUTOFMEMORY, "LoadLibrary failed to load D3D Compiler DLL."); in ensureInitialized() 341 ANGLE_TRY_HR(context, result, "HLSL compiler had an unexpected failure"); in compileToBinary()
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D | RendererD3D.h | 95 #define ANGLE_TRY_HR(CONTEXT, EXPR, MESSAGE) \ macro
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