Searched refs:ANIMATION_FLAG (Results 1 – 8 of 8) sorted by relevance
33 ANIMATION_FLAG = 0x00000002, enumerator
217 if (!(flags & ANIMATION_FLAG)) { in onGetRepetitionCount()232 if (!(flags & ANIMATION_FLAG)) { in onGetFrameCount()
233 if (!(flags & ANIMATION_FLAG)) { in onGetRepetitionCount()247 if (!(flags & ANIMATION_FLAG)) { in onGetFrameCount()
309 const int is_animation = !!(dmux->feature_flags_ & ANIMATION_FLAG); in ParseAnimationFrame()444 const int is_animation = !!(dmux->feature_flags_ & ANIMATION_FLAG); in ParseVP8XChunks()599 const int is_animation = !!(dmux->feature_flags_ & ANIMATION_FLAG); in IsValidExtendedFormat()
497 const int has_animation = !!(flags & ANIMATION_FLAG); in MuxValidate()
502 flags |= ANIMATION_FLAG; in CreateVP8XChunk()
319 animation_present = !!(flags & ANIMATION_FLAG); in ParseHeadersInternal()