Searched refs:ASSERT_GL_FRAMEBUFFER_COMPLETE (Results 1 – 21 of 21) sorted by relevance
299 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()723 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()747 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()883 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()899 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()928 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()944 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()972 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()988 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1016 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()[all …]
377 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()419 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()469 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()517 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
73 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in setupClearAndDrawForInvalidateTest()292 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()421 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()489 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()494 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1343 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1367 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1380 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1490 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1538 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()[all …]
1543 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1794 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1821 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1864 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1913 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1966 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2053 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2149 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2214 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2403 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()[all …]
761 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()775 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2567 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in updateTextureBoundToFramebufferHelper()2633 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()2673 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()2679 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()2718 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()2729 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()2762 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()2773 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()[all …]
1639 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1652 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1682 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1697 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1736 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1757 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1800 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1825 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1871 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1896 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
280 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
491 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()739 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()789 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1778 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in copyTexSubImage2DCustomFBOTest()1790 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in copyTexSubImage2DCustomFBOTest()2263 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2280 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2288 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
247 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
537 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in textureThreadFunction()
1103 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
4209 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()4233 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()4268 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()
944 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2684 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2756 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2835 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()3621 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()3642 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
3282 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
5263 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
114 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in createFramebuffer()200 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
248 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in doClearTest()390 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in doBlitTest()404 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in doBlitTest()
401 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in testSetUp()
73 #define ASSERT_GL_FRAMEBUFFER_COMPLETE(framebuffer) \ macro