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Searched refs:ASSERT_GL_FRAMEBUFFER_COMPLETE (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/tests/gl_tests/
DFramebufferTest.cpp299 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
723 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
747 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
883 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
899 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
928 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
944 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
972 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
988 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1016 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
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DDepthStencilTest.cpp377 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
419 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
469 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
517 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DVulkanPerformanceCounterTest.cpp73 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in setupClearAndDrawForInvalidateTest()
292 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
421 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
489 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
494 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1343 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1367 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1380 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1490 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1538 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
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DClearTest.cpp1543 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1794 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1821 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1864 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1913 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1966 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2053 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2149 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2214 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2403 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
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DStateChangeTest.cpp761 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
775 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2567 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in updateTextureBoundToFramebufferHelper()
2633 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
2673 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()
2679 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
2718 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
2729 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()
2762 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
2773 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()
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DBlitFramebufferANGLETest.cpp1639 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1652 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1682 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1697 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1736 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1757 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1800 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1825 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1871 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1896 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DFenceSyncTests.cpp280 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DCopyTexImageTest.cpp491 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
739 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
789 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DRobustResourceInitTest.cpp1778 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in copyTexSubImage2DCustomFBOTest()
1790 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in copyTexSubImage2DCustomFBOTest()
2263 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2280 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2288 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DGetImageTest.cpp247 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DMultithreadingTest.cpp537 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in textureThreadFunction()
DTextureMultisampleTest.cpp1103 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DComputeShaderTest.cpp4209 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
4233 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()
4268 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in TEST_P()
DDepthStencilFormatsTest.cpp944 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DTextureTest.cpp2684 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2756 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2835 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
3621 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
3642 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DTransformFeedbackTest.cpp3282 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DWebGLCompatibilityTest.cpp5263 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
/external/angle/src/tests/egl_tests/
DEGLSurfacelessContextTest.cpp114 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in createFramebuffer()
200 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DEGLIOSurfaceClientBufferTest.cpp248 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in doClearTest()
390 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in doBlitTest()
404 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in doBlitTest()
DEGLStreamTest.cpp401 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in testSetUp()
/external/angle/src/tests/test_utils/
DANGLETest.h73 #define ASSERT_GL_FRAMEBUFFER_COMPLETE(framebuffer) \ macro