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Searched refs:ATRACE_ANDROID_FRAMEWORK_ALWAYS (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkTraceEventCommon.h65 #define ATRACE_ANDROID_FRAMEWORK_ALWAYS(fmt, ...) TRACE_EMPTY macro
140 #define ATRACE_ANDROID_FRAMEWORK_ALWAYS(fmt, ...) SkAndroidFrameworkTraceUtilAlways __trace_always(… macro
196 #define ATRACE_ANDROID_FRAMEWORK_ALWAYS(fmt, ...) TRACE_EMPTY macro
/external/skia/src/gpu/gl/
DGrGLTexture.cpp96 ATRACE_ANDROID_FRAMEWORK_ALWAYS("Texture release(%u)", this->uniqueID().asUInt()); in onRelease()
/external/skia/src/gpu/ops/
DGrAtlasTextOp.cpp312 ATRACE_ANDROID_FRAMEWORK_ALWAYS("Atlas full"); in onPrepareDraws()
/external/skia/src/gpu/
DGrGpu.cpp420 ATRACE_ANDROID_FRAMEWORK_ALWAYS("Texture upload(%u) %ix%i", in writePixels()