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Searched refs:ActiveIdHasBeenPressed (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_internal.h796 …bool ActiveIdHasBeenPressed; // Track whether the active id led to … member
959 ActiveIdHasBeenPressed = false; in ImGuiContext()
Dimgui_widgets.cpp511 g.ActiveIdHasBeenPressed = true; in ButtonBehavior()
Dimgui.cpp2638 g.ActiveIdHasBeenPressed = false; in SetActiveID()