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Searched refs:ActiveProgram (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Duniforms.c186 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1f()
196 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f()
207 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f()
220 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f()
227 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); in _mesa_Uniform1i()
237 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); in _mesa_Uniform2i()
248 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); in _mesa_Uniform3i()
260 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); in _mesa_Uniform4i()
267 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv()
274 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv()
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Dpipelineobj.c67 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); in _mesa_delete_pipeline_object()
409 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); in active_shader_program()
727 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; in _mesa_GetProgramPipelineiv()
Ddraw_validate.c175 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { in _mesa_valid_to_render()
177 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, in _mesa_valid_to_render()
Dshaderapi.c169 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); in _mesa_free_shader_state()
566 if (ctx->_Shader->ActiveProgram) in get_handle()
567 return ctx->_Shader->ActiveProgram->Name; in get_handle()
1489 if (ctx->Shader.ActiveProgram != shProg) { in _mesa_active_program()
1490 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); in _mesa_active_program()
Dget.c1071 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; in find_custom_value()
Dmtypes.h3162 struct gl_shader_program *ActiveProgram; member
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c637 ctx->Shader.ActiveProgram); in _mesa_meta_begin()
1014 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, in _mesa_meta_end()
/external/mesa3d/docs/relnotes/
D7.10.rst1600 - mesa: Track an ActiveProgram distinct from CurrentProgram