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Searched refs:ActiveRenderBuffer (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/egl/main/
Deglsurface.c216 surf->ActiveRenderBuffer = val; in _eglParseSurfaceAttribList()
390 surf->ActiveRenderBuffer = renderBuffer; in _eglInitSurface()
810 surf->ActiveRenderBuffer == EGL_SINGLE_BUFFER; in _eglSurfaceInSharedBufferMode()
Deglsurface.h139 EGLenum ActiveRenderBuffer; member
Deglcontext.c668 return surf->ActiveRenderBuffer; in _eglQueryContextRenderBuffer()
/external/mesa3d/src/egl/drivers/dri2/
Dplatform_android.c910 draw->ActiveRenderBuffer == EGL_SINGLE_BUFFER) { in droid_swap_buffers()
941 draw->ActiveRenderBuffer != draw->RequestedRenderBuffer) { in droid_swap_buffers()
948 draw->ActiveRenderBuffer = draw->RequestedRenderBuffer; in droid_swap_buffers()
Degl_dri2.c1889 bool mode = (dsurf->ActiveRenderBuffer == EGL_SINGLE_BUFFER); in dri2_make_current()