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Searched refs:ActiveTextureMask (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h186 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask()
187 void setActiveTextureMask(ActiveTextureMask mask) { mActiveSamplersMask = mask; } in setActiveTextureMask()
196 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask()
197 void setActiveImagesMask(ActiveTextureMask mask) { mActiveImagesMask = mask; } in setActiveImagesMask()
203 const ActiveTextureMask &getActiveYUVSamplers() const { return mActiveSamplerYUV; } in getActiveYUVSamplers()
408 ActiveTextureMask mActiveSamplersMask;
411 ActiveTextureMask mActiveSamplerYUV;
416 ActiveTextureMask mActiveImagesMask;
DState.h890 ActiveTextureMask getTexturesIncompatibleWithSamplers() const in getTexturesIncompatibleWithSamplers()
919 void unsetActiveTextures(const ActiveTextureMask &textureMask);
1086 ActiveTextureMask mTexturesIncompatibleWithSamplers;
1152 ActiveTextureMask mDirtyActiveTextures;
1153 ActiveTextureMask mDirtyTextures;
1154 ActiveTextureMask mDirtySamplers;
Dangletypes.h835 using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; variable
DFramebuffer.cpp2128 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
DState.cpp594 ANGLE_INLINE void State::unsetActiveTextures(const ActiveTextureMask &textureMask) in unsetActiveTextures()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1525 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()
5005 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()
5143 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm2110 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();