Searched refs:ActiveTextureMask (Results 1 – 8 of 8) sorted by relevance
186 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask()187 void setActiveTextureMask(ActiveTextureMask mask) { mActiveSamplersMask = mask; } in setActiveTextureMask()196 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask()197 void setActiveImagesMask(ActiveTextureMask mask) { mActiveImagesMask = mask; } in setActiveImagesMask()203 const ActiveTextureMask &getActiveYUVSamplers() const { return mActiveSamplerYUV; } in getActiveYUVSamplers()408 ActiveTextureMask mActiveSamplersMask;411 ActiveTextureMask mActiveSamplerYUV;416 ActiveTextureMask mActiveImagesMask;
890 ActiveTextureMask getTexturesIncompatibleWithSamplers() const in getTexturesIncompatibleWithSamplers()919 void unsetActiveTextures(const ActiveTextureMask &textureMask);1086 ActiveTextureMask mTexturesIncompatibleWithSamplers;1152 ActiveTextureMask mDirtyActiveTextures;1153 ActiveTextureMask mDirtyTextures;1154 ActiveTextureMask mDirtySamplers;
835 using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; variable
2128 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
594 ANGLE_INLINE void State::unsetActiveTextures(const ActiveTextureMask &textureMask) in unsetActiveTextures()
1525 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()5005 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()5143 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()
916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
2110 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();