Searched refs:ActiveTexturesCache (Results 1 – 8 of 8) sorted by relevance
71 class ActiveTexturesCache final : angle::NonCopyable74 ActiveTexturesCache();75 ~ActiveTexturesCache();773 const ActiveTexturesCache &getActiveTexturesCache() const { return mActiveTexturesCache; } in getActiveTexturesCache()1083 ActiveTexturesCache mActiveTexturesCache;
242 ActiveTexturesCache::ActiveTexturesCache() : mTextures{} {} in ActiveTexturesCache() function in gl::ActiveTexturesCache244 ActiveTexturesCache::~ActiveTexturesCache() in ~ActiveTexturesCache()249 void ActiveTexturesCache::clear() in clear()257 bool ActiveTexturesCache::empty() const in empty()270 ANGLE_INLINE void ActiveTexturesCache::reset(size_t textureIndex) in reset()278 ANGLE_INLINE void ActiveTexturesCache::set(size_t textureIndex, Texture *texture) in set()
1242 const gl::ActiveTexturesCache &completeTextures = glState.getActiveTexturesCache();
2109 const gl::ActiveTexturesCache &textures = glState.getActiveTexturesCache();
5004 const gl::ActiveTexturesCache &textures = mState.getActiveTexturesCache(); in updateActiveTextures()6290 const gl::ActiveTexturesCache &textures = mState.getActiveTexturesCache(); in endRenderPassIfComputeReadAfterAttachmentWrite()
915 const gl::ActiveTexturesCache &textures = glState.getActiveTexturesCache(); in updateProgramTextureBindings()
3214 const gl::ActiveTexturesCache &activeTextures = glState.getActiveTexturesCache(); in applyTextures()
2742 const gl::ActiveTexturesCache &completeTextures = glState.getActiveTexturesCache(); in applyTexturesForSRVs()