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Searched refs:ActiveVariable (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DUniform.cpp14 ActiveVariable::ActiveVariable() {} in ActiveVariable() function in gl::ActiveVariable
16 ActiveVariable::~ActiveVariable() {} in ~ActiveVariable()
18 ActiveVariable::ActiveVariable(const ActiveVariable &rhs) = default;
19 ActiveVariable &ActiveVariable::operator=(const ActiveVariable &rhs) = default;
21 void ActiveVariable::setActive(ShaderType shaderType, bool used) in setActive()
27 void ActiveVariable::unionReferencesWith(const ActiveVariable &other) in unionReferencesWith()
32 ShaderType ActiveVariable::getFirstShaderTypeWhereActive() const in getFirstShaderTypeWhereActive()
37 GLuint ActiveVariable::activeShaderCount() const in activeShaderCount()
80 ActiveVariable(uniform), in LinkedUniform()
90 ActiveVariable::operator =(uniform); in operator =()
DUniform.h24 struct ActiveVariable struct
26 ActiveVariable();
27 ActiveVariable(const ActiveVariable &rhs);
28 virtual ~ActiveVariable();
30 ActiveVariable &operator=(const ActiveVariable &rhs); argument
34 void unionReferencesWith(const ActiveVariable &other);
48 struct LinkedUniform : public sh::ShaderVariable, public ActiveVariable argument
81 struct BufferVariable : public sh::ShaderVariable, public ActiveVariable
100 struct ShaderVariableBuffer : public ActiveVariable
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1065 void SerializeActiveVariable(JsonSerializer *json, const gl::ActiveVariable &activeVariable) in SerializeActiveVariable()