Searched refs:ActiveVariable (Results 1 – 3 of 3) sorted by relevance
14 ActiveVariable::ActiveVariable() {} in ActiveVariable() function in gl::ActiveVariable16 ActiveVariable::~ActiveVariable() {} in ~ActiveVariable()18 ActiveVariable::ActiveVariable(const ActiveVariable &rhs) = default;19 ActiveVariable &ActiveVariable::operator=(const ActiveVariable &rhs) = default;21 void ActiveVariable::setActive(ShaderType shaderType, bool used) in setActive()27 void ActiveVariable::unionReferencesWith(const ActiveVariable &other) in unionReferencesWith()32 ShaderType ActiveVariable::getFirstShaderTypeWhereActive() const in getFirstShaderTypeWhereActive()37 GLuint ActiveVariable::activeShaderCount() const in activeShaderCount()80 ActiveVariable(uniform), in LinkedUniform()90 ActiveVariable::operator =(uniform); in operator =()
24 struct ActiveVariable struct26 ActiveVariable();27 ActiveVariable(const ActiveVariable &rhs);28 virtual ~ActiveVariable();30 ActiveVariable &operator=(const ActiveVariable &rhs); argument34 void unionReferencesWith(const ActiveVariable &other);48 struct LinkedUniform : public sh::ShaderVariable, public ActiveVariable argument81 struct BufferVariable : public sh::ShaderVariable, public ActiveVariable100 struct ShaderVariableBuffer : public ActiveVariable
1065 void SerializeActiveVariable(JsonSerializer *json, const gl::ActiveVariable &activeVariable) in SerializeActiveVariable()