Searched refs:AddAnyUnique (Results 1 – 2 of 2) sorted by relevance
593 function Monster.AddAnyUnique(builder, anyUnique) builder:PrependUOffsetTRelativeSlot(44, anyUnique… function
281 …public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffse… in AddAnyUnique() method585 AddAnyUnique(builder, _any_unique); in Pack()