Searched refs:AddColor (Results 1 – 10 of 10) sorted by relevance
/external/flatbuffers/tests/MyGame/Example/ |
D | TestSimpleTableWithEnum.cs | 28 TestSimpleTableWithEnum.AddColor(builder, color); in CreateTestSimpleTableWithEnum() 33 …public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddBy… in AddColor() method
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D | TestSimpleTableWithEnum.lua | 32 function TestSimpleTableWithEnum.AddColor(builder, color) builder:PrependUint8Slot(0, color, 2) end function
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D | Monster.lua | 539 function Monster.AddColor(builder, color) builder:PrependUint8Slot(6, color, 8) end function
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D | Monster.cs | 201 …public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddBy… in AddColor() method 547 AddColor(builder, _o.Color); in Pack()
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/external/flatbuffers/tests/FlatBuffers.Benchmarks/ |
D | FlatBufferBuilderBenchmark.cs | 74 Monster.AddColor(builder, Color.Blue); in BuildMonster()
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/external/flatbuffers/samples/ |
D | sample_binary.lua | 60 monster.AddColor(builder, color.Red)
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D | SampleBinary.php | 61 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
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D | SampleBinary.cs | 53 Monster.AddColor(builder, Color.Red); in Main()
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Monster.lua | 115 function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end function
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 1487 Monster.AddColor(builder, Color.Red); 1573 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); 1655 monster.AddColor(builder, color.Red)
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