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Searched refs:AddColor (Results 1 – 10 of 10) sorted by relevance

/external/flatbuffers/tests/MyGame/Example/
DTestSimpleTableWithEnum.cs28 TestSimpleTableWithEnum.AddColor(builder, color); in CreateTestSimpleTableWithEnum()
33 …public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddBy… in AddColor() method
DTestSimpleTableWithEnum.lua32 function TestSimpleTableWithEnum.AddColor(builder, color) builder:PrependUint8Slot(0, color, 2) end function
DMonster.lua539 function Monster.AddColor(builder, color) builder:PrependUint8Slot(6, color, 8) end function
DMonster.cs201 …public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddBy… in AddColor() method
547 AddColor(builder, _o.Color); in Pack()
/external/flatbuffers/tests/FlatBuffers.Benchmarks/
DFlatBufferBuilderBenchmark.cs74 Monster.AddColor(builder, Color.Blue); in BuildMonster()
/external/flatbuffers/samples/
Dsample_binary.lua60 monster.AddColor(builder, color.Red)
DSampleBinary.php61 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
DSampleBinary.cs53 Monster.AddColor(builder, Color.Red); in Main()
/external/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua115 function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end function
/external/flatbuffers/docs/source/
DTutorial.md1487 Monster.AddColor(builder, Color.Red);
1573 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
1655 monster.AddColor(builder, color.Red)