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Searched refs:AddInventory (Results 1 – 10 of 10) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.lua59 monster.AddInventory(builder, inv)
DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
DSampleBinary.cs52 Monster.AddInventory(builder, inv); in Main()
/external/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua113 function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory,… function
/external/flatbuffers/tests/
Dluatest.lua134 monster.AddInventory(b, inv)
DphpTest.php64 \MyGame\Example\Monster::AddInventory($fbb, $inv);
/external/flatbuffers/tests/MyGame/Example/
DMonster.lua537 function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory,… function
DMonster.cs197 …public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder… in AddInventory() method
546 AddInventory(builder, _inventory); in Pack()
/external/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs95 Monster.AddInventory(fbb, inv); in CanCreateNewFlatBufferFromScratch()
/external/flatbuffers/docs/source/
DTutorial.md1486 Monster.AddInventory(builder, inv);
1572 \MyGame\Sample\Monster::AddInventory($builder, $inv);
1654 monster.AddInventory(builder, inv)