Searched refs:AllocateNewObject (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/ |
D | ResourceManager.h | 117 ResourceType *object = ImplT::AllocateNewObject(factory, handle, args...); in checkObjectAllocationImpl() 141 static Buffer *AllocateNewObject(rx::GLImplFactory *factory, BufferID handle); 208 static Texture *AllocateNewObject(rx::GLImplFactory *factory, 231 static Renderbuffer *AllocateNewObject(rx::GLImplFactory *factory, RenderbufferID handle); 250 static Sampler *AllocateNewObject(rx::GLImplFactory *factory, SamplerID handle); 288 static Framebuffer *AllocateNewObject(rx::GLImplFactory *factory, 311 static ProgramPipeline *AllocateNewObject(rx::GLImplFactory *factory, ProgramPipelineID handle);
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D | ResourceManager.cpp | 115 Buffer *BufferManager::AllocateNewObject(rx::GLImplFactory *factory, BufferID handle) in AllocateNewObject() function in gl::BufferManager 222 Texture *TextureManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() function in gl::TextureManager 265 Renderbuffer *RenderbufferManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() function in gl::RenderbufferManager 294 Sampler *SamplerManager::AllocateNewObject(rx::GLImplFactory *factory, SamplerID handle) in AllocateNewObject() function in gl::SamplerManager 351 Framebuffer *FramebufferManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() function in gl::FramebufferManager 405 ProgramPipeline *ProgramPipelineManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() function in gl::ProgramPipelineManager
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