Searched refs:AnyUniqueType (Results 1 – 5 of 5) sorted by relevance
176 …public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o !=… property400 _o.AnyUnique.Type = this.AnyUniqueType; in UnPackTo()401 switch (this.AnyUniqueType) { in UnPackTo()704 private MyGame.Example.AnyUniqueAliases AnyUniqueType { property in MyGame.Example.MonsterT
480 function Monster_mt:AnyUniqueType() function
413 t.AnyUnique = rcv.AnyUniqueType().UnPack(anyUniqueTable)1164 func (rcv *Monster) AnyUniqueType() AnyUniqueAliases { func
655 def AnyUniqueType(self): member in Monster1024 self.anyUniqueType = monster.AnyUniqueType()
230 self.assertEqual(monster2.AnyUniqueType(), 0)