Searched refs:Any_ (Results 1 – 3 of 3) sorted by relevance
85 assert(Any_.name(Any_.NONE.toInt()) == "NONE") in TestEnums()86 assert(Any_.name(Any_.Monster.toInt()) == "Monster") in TestEnums()111 assert(monster.testType == Any_.Monster) in TestBuffer()329 Monster.addTestType(fbb, Any_.Monster) in TestBuilderBasics()397 assert(monster.testType == Any_.Monster) in TestBuilderBasics()398 assert(monster.mutateTestType(Any_.NONE) == true) in TestBuilderBasics()399 assert(monster.testType == Any_.NONE) in TestBuilderBasics()400 assert(monster.mutateTestType(Any_.Monster) == true) in TestBuilderBasics()401 assert(monster.testType == Any_.Monster) in TestBuilderBasics()
7 class Any_ private constructor() { class
39 public enum Any_: UInt8, Enum { 49 public static var max: Any_ { return .mygame_example2_monster }50 public static var min: Any_ { return .none }354 …public var testType: MyGame.Example.Any_ { let o = _accessor.offset(18); return o == 0 ? .none : M…457 …public static func add(testType: MyGame.Example.Any_, _ fbb: FlatBufferBuilder) { fbb.add(element:… in add()507 testType: MyGame.Example.Any_ = .none,