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Searched refs:AreAllLayersActive (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp178 bool AreAllLayersActive(const FramebufferAttachment &attachment) in AreAllLayersActive() function
206 allTextureArraysAreFullyAttached && AreAllLayersActive(*attachment); in RequiresMultiviewClear()
219 allTextureArraysAreFullyAttached && AreAllLayersActive(*attachment); in RequiresMultiviewClear()
230 allTextureArraysAreFullyAttached && AreAllLayersActive(*attachment); in RequiresMultiviewClear()