Searched refs:AssembleAction (Results 1 – 2 of 2) sorted by relevance
1455 Action* AssembleAction = CudaDeviceActions[I]; in buildCudaActions() local1456 assert(AssembleAction->getType() == types::TY_Object); in buildCudaActions()1457 assert(AssembleAction->getInputs().size() == 1); in buildCudaActions()1459 Action* BackendAction = AssembleAction->getInputs()[0]; in buildCudaActions()1462 for (const auto& A : {AssembleAction, BackendAction}) { in buildCudaActions()
2731 Action *AssembleAction = CudaDeviceActions[I]; in getDeviceDependences() local2732 assert(AssembleAction->getType() == types::TY_Object); in getDeviceDependences()2733 assert(AssembleAction->getInputs().size() == 1); in getDeviceDependences()2735 Action *BackendAction = AssembleAction->getInputs()[0]; in getDeviceDependences()2738 for (auto &A : {AssembleAction, BackendAction}) { in getDeviceDependences()2846 auto AssembleAction = C.getDriver().ConstructPhaseAction( in getDeviceDependences() local2851 AL.push_back(AssembleAction); in getDeviceDependences()