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Searched refs:AttachedAnytime (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfbobject.c610 rb->AttachedAnytime = GL_TRUE; in _mesa_FramebufferRenderbuffer_sw()
2536 if (rb->AttachedAnytime) { in _mesa_renderbuffer_storage()
Dmtypes.h3429 GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ member