Searched refs:AttachedAnytime (Results 1 – 2 of 2) sorted by relevance
610 rb->AttachedAnytime = GL_TRUE; in _mesa_FramebufferRenderbuffer_sw()2536 if (rb->AttachedAnytime) { in _mesa_renderbuffer_storage()
3429 GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ member