Searched refs:AttribArray (Results 1 – 13 of 13) sorted by relevance
121 gl::AttribArray<BufferHolderMtl *> mCurrentArrayBuffers;122 gl::AttribArray<SimpleWeakBufferHolderMtl> mConvertedArrayBufferHolders;123 gl::AttribArray<size_t> mCurrentArrayBufferOffsets;128 gl::AttribArray<size_t> mCurrentArrayInlineDataSizes;130 gl::AttribArray<angle::MemoryBuffer> mConvertedClientSmallArrays;131 gl::AttribArray<const uint8_t *> mCurrentArrayInlineDataPointers;136 gl::AttribArray<GLuint> mCurrentArrayBufferStrides;138 gl::AttribArray<const mtl::VertexFormat *> mCurrentArrayBufferFormats;
70 const gl::AttribArray<VkBuffer> &getCurrentArrayBufferHandles() const in getCurrentArrayBufferHandles()75 const gl::AttribArray<VkDeviceSize> &getCurrentArrayBufferOffsets() const in getCurrentArrayBufferOffsets()80 const gl::AttribArray<vk::BufferHelper *> &getCurrentArrayBuffers() const in getCurrentArrayBuffers()138 gl::AttribArray<VkBuffer> mCurrentArrayBufferHandles;139 gl::AttribArray<VkDeviceSize> mCurrentArrayBufferOffsets;141 gl::AttribArray<GLuint> mCurrentArrayBufferRelativeOffsets;142 gl::AttribArray<vk::BufferHelper *> mCurrentArrayBuffers;144 gl::AttribArray<GLuint> mCurrentArrayBufferStrides;
1759 gl::AttribArray<VkVertexInputBindingDescription> bindingDescs; in initializePipeline()1760 gl::AttribArray<VkVertexInputAttributeDescription> attributeDescs; in initializePipeline()1771 gl::AttribArray<VkVertexInputBindingDivisorDescriptionEXT> divisorDesc; in initializePipeline()
1081 gl::AttribArray<vk::DynamicBuffer> mDefaultAttribBuffers;
1690 const gl::AttribArray<VkBuffer> &bufferHandles = mVertexArray->getCurrentArrayBufferHandles(); in handleDirtyGraphicsVertexBuffers()1691 const gl::AttribArray<VkDeviceSize> &bufferOffsets = in handleDirtyGraphicsVertexBuffers()1697 const gl::AttribArray<vk::BufferHelper *> &arrayBufferResources = in handleDirtyGraphicsVertexBuffers()
119 ReplayContext(size_t readBufferSizebytes, const gl::AttribArray<size_t> &clientArraysSizebytes);162 gl::AttribArray<std::vector<uint8_t>> &getClientArraysBuffer() { return mClientArraysBuffer; } in getClientArraysBuffer()167 gl::AttribArray<std::vector<uint8_t>> mClientArraysBuffer;499 gl::AttribArray<int> mClientVertexArrayMap;506 gl::AttribArray<size_t> mClientArraySizes;
730 size_t MaxClientArraySize(const gl::AttribArray<size_t> &clientArraySizes) in MaxClientArraySize()3860 const gl::AttribArray<size_t> &clientArraysSizebytes) in ReplayContext()
51 gl::AttribArray<uint64_t> attributeData;
569 gl::AttribArray<ID3D11Buffer *> mCurrentVertexBuffers;570 gl::AttribArray<UINT> mCurrentVertexStrides;571 gl::AttribArray<UINT> mCurrentVertexOffsets;
210 gl::AttribArray<D3D11_INPUT_ELEMENT_DESC> inputElements; in createInputLayout()
148 using AttribIndexArray = gl::AttribArray<int>;
833 using AttribArray = std::array<T, MAX_VERTEX_ATTRIBS>; variable
3710 gl::AttribArray<AliasingAttributeMap> mAliasingAttributeMap;