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Searched refs:AttribArray (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.h121 gl::AttribArray<BufferHolderMtl *> mCurrentArrayBuffers;
122 gl::AttribArray<SimpleWeakBufferHolderMtl> mConvertedArrayBufferHolders;
123 gl::AttribArray<size_t> mCurrentArrayBufferOffsets;
128 gl::AttribArray<size_t> mCurrentArrayInlineDataSizes;
130 gl::AttribArray<angle::MemoryBuffer> mConvertedClientSmallArrays;
131 gl::AttribArray<const uint8_t *> mCurrentArrayInlineDataPointers;
136 gl::AttribArray<GLuint> mCurrentArrayBufferStrides;
138 gl::AttribArray<const mtl::VertexFormat *> mCurrentArrayBufferFormats;
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.h70 const gl::AttribArray<VkBuffer> &getCurrentArrayBufferHandles() const in getCurrentArrayBufferHandles()
75 const gl::AttribArray<VkDeviceSize> &getCurrentArrayBufferOffsets() const in getCurrentArrayBufferOffsets()
80 const gl::AttribArray<vk::BufferHelper *> &getCurrentArrayBuffers() const in getCurrentArrayBuffers()
138 gl::AttribArray<VkBuffer> mCurrentArrayBufferHandles;
139 gl::AttribArray<VkDeviceSize> mCurrentArrayBufferOffsets;
141 gl::AttribArray<GLuint> mCurrentArrayBufferRelativeOffsets;
142 gl::AttribArray<vk::BufferHelper *> mCurrentArrayBuffers;
144 gl::AttribArray<GLuint> mCurrentArrayBufferStrides;
Dvk_cache_utils.cpp1759 gl::AttribArray<VkVertexInputBindingDescription> bindingDescs; in initializePipeline()
1760 gl::AttribArray<VkVertexInputAttributeDescription> attributeDescs; in initializePipeline()
1771 gl::AttribArray<VkVertexInputBindingDivisorDescriptionEXT> divisorDesc; in initializePipeline()
DContextVk.h1081 gl::AttribArray<vk::DynamicBuffer> mDefaultAttribBuffers;
DContextVk.cpp1690 const gl::AttribArray<VkBuffer> &bufferHandles = mVertexArray->getCurrentArrayBufferHandles(); in handleDirtyGraphicsVertexBuffers()
1691 const gl::AttribArray<VkDeviceSize> &bufferOffsets = in handleDirtyGraphicsVertexBuffers()
1697 const gl::AttribArray<vk::BufferHelper *> &arrayBufferResources = in handleDirtyGraphicsVertexBuffers()
/external/angle/src/libANGLE/capture/
DFrameCapture.h119 ReplayContext(size_t readBufferSizebytes, const gl::AttribArray<size_t> &clientArraysSizebytes);
162 gl::AttribArray<std::vector<uint8_t>> &getClientArraysBuffer() { return mClientArraysBuffer; } in getClientArraysBuffer()
167 gl::AttribArray<std::vector<uint8_t>> mClientArraysBuffer;
499 gl::AttribArray<int> mClientVertexArrayMap;
506 gl::AttribArray<size_t> mClientArraySizes;
DFrameCapture.cpp730 size_t MaxClientArraySize(const gl::AttribArray<size_t> &clientArraySizes) in MaxClientArraySize()
3860 const gl::AttribArray<size_t> &clientArraysSizebytes) in ReplayContext()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.h51 gl::AttribArray<uint64_t> attributeData;
DStateManager11.h569 gl::AttribArray<ID3D11Buffer *> mCurrentVertexBuffers;
570 gl::AttribArray<UINT> mCurrentVertexStrides;
571 gl::AttribArray<UINT> mCurrentVertexOffsets;
DInputLayoutCache.cpp210 gl::AttribArray<D3D11_INPUT_ELEMENT_DESC> inputElements; in createInputLayout()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h148 using AttribIndexArray = gl::AttribArray<int>;
/external/angle/src/libANGLE/
Dangletypes.h833 using AttribArray = std::array<T, MAX_VERTEX_ATTRIBS>; variable
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp3710 gl::AttribArray<AliasingAttributeMap> mAliasingAttributeMap;