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Searched refs:AudioProperties (Results 1 – 11 of 11) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/audio/
DAAssetDataSource.h28 AudioProperties getProperties() const override { return mProperties; } in getProperties()
34 AudioProperties targetProperties);
39 const AudioProperties properties) in AAssetDataSource()
47 const AudioProperties mProperties;
DNDKExtractor.h29 static int32_t decode(AAsset *asset, uint8_t *targetData, AudioProperties targetProperties);
DDataSource.h27 virtual AudioProperties getProperties() const = 0;
DFFMpegExtractor.h33 static int64_t decode(AAsset *asset, uint8_t *targetData, AudioProperties targetProperties);
DPlayer.cpp22 const AudioProperties properties = mSource->getProperties(); in renderAudio()
DAAssetDataSource.cpp39 const AudioProperties targetProperties) { in newFromCompressedAsset()
DNDKExtractor.cpp27 int32_t NDKExtractor::decode(AAsset *asset, uint8_t *targetData, AudioProperties targetProperties) { in decode()
DFFMpegExtractor.cpp122 AudioProperties targetProperties) { in decode()
/external/oboe/samples/iolib/src/main/cpp/player/
DSampleBuffer.h27 struct AudioProperties { struct
43 virtual AudioProperties getProperties() const { return mAudioProperties; } in getProperties() argument
49 AudioProperties mAudioProperties;
/external/oboe/samples/RhythmGame/src/main/cpp/
DGameConstants.h55 struct AudioProperties { struct
DGame.cpp210 AudioProperties targetProperties { in setupAudioSources()