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Searched refs:BCTX_REFN (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_winsys.h39 #define BCTX_REFN(bctx, bin, res, acc) \ macro
Dnv50_state_validate.c93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
121 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
Dnv50_shader_state.c99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD); in nv50_constbufs_validate()
722 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR); in nv50_stream_output_validate()
Dnv50_vbo.c388 BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD); in nv50_vertex_arrays_validate()
764 BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(info->index.resource), RD); in nv50_draw_vbo()
Dnv50_surface.c257 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); in nv50_resource_copy_region()
258 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); in nv50_resource_copy_region()
1600 BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR); in nv50_blit_eng2d()
1601 BCTX_REFN(nv50->bufctx, 2D, &src->base, RD); in nv50_blit_eng2d()
Dnv50_tex.c301 BCTX_REFN(nv50->bufctx_3d, 3D_TEXTURES, res, RD); in nv50_validate_tic()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_winsys.h38 #define BCTX_REFN(bctx, bin, res, acc) \ macro
Dnve4_compute.c263 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD); in gm107_compute_validate_surfaces()
316 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nve4_compute_validate_surfaces()
437 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nve4_compute_validate_constbufs()
474 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nve4_compute_validate_buffers()
997 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nve4_compute_validate_textures()
Dnvc0_tex.c528 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nvc0_validate_tic()
530 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nvc0_validate_tic()
588 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nve4_validate_tic()
1195 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nvc0_validate_suf()
1197 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nvc0_validate_suf()
1269 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD); in gm107_validate_surfaces()
1311 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nve4_update_surface_bindings()
Dnvc0_state_validate.c267 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR); in nvc0_validate_fb()
298 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR); in nvc0_validate_fb()
611 BCTX_REFN(nvc0->bufctx_3d, 3D_CB(s, i), res, RD); in nvc0_constbufs_validate()
655 BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR); in nvc0_validate_buffers()
Dnvc0_compute.c230 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nvc0_compute_validate_constbufs()
287 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nvc0_compute_validate_buffers()
Dnvc0_vbo.c373 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD); in nvc0_validate_vertex_buffers()
421 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD); in nvc0_validate_vertex_buffers_shared()
990 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD); in nvc0_draw_vbo()
Dnvc0_shader_state.c350 BCTX_REFN(nvc0->bufctx_3d, 3D_TFB, buf, WR); in nvc0_tfb_validate()
Dnvc0_surface.c267 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); in nvc0_resource_copy_region()
268 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); in nvc0_resource_copy_region()
1513 BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); in nvc0_blit_eng2d()
1514 BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); in nvc0_blit_eng2d()