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Searched refs:BGLView (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/hgl/
DGLView.cpp38 BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode, in BGLView() function in BGLView
58 BGLView::~BGLView() in ~BGLView()
67 BGLView::LockGL() in LockGL()
78 BGLView::UnlockGL() in UnlockGL()
89 BGLView::SwapBuffers() in SwapBuffers()
96 BGLView::SwapBuffers(bool vSync) in SwapBuffers()
107 BGLView::EmbeddedView() in EmbeddedView()
114 BGLView::GetGLProcAddress(const char* procName) in GetGLProcAddress()
129 BGLView::CopyPixelsOut(BPoint source, BBitmap* dest) in CopyPixelsOut()
142 BGLView::CopyPixelsIn(BBitmap* source, BPoint dest) in CopyPixelsIn()
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DGLRendererRoster.h29 GLRendererRoster(BGLView* view, ulong options);
43 BGLView* fView;
DGLRendererRoster.cpp32 GLRendererRoster::GLRendererRoster(BGLView* view, ulong options) in GLRendererRoster()
202 (BGLView* view, ulong options, BGLDispatcher* dispatcher); in CreateRenderer()
DGLRenderer.cpp14 BGLRenderer::BGLRenderer(BGLView* view, ulong glOptions, in BGLRenderer()
/external/mesa3d/include/HaikuGL/
DGLView.h42 class BGLView : public BView {
44 BGLView(BRect rect, const char* name,
47 virtual ~BGLView();
103 BGLView(const BGLView &);
104 BGLView &operator=(const BGLView &);
131 BGLView(BRect rect, char* name,
DGLRenderer.h30 BGLRenderer(BGLView *view, ulong bgl_options,
52 inline BGLView* GLView() { return fView; }; in GLView()
65 BGLView* fView; // Never forget who is the boss!
73 extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options, BGLDispatcher…
/external/mesa3d/src/gallium/targets/haiku-softpipe/
DSoftwareRenderer.h23 SoftwareRenderer(BGLView *view,
DSoftwareRenderer.cpp38 instantiate_gl_renderer(BGLView *view, ulong opts, BGLDispatcher *dispatcher) in instantiate_gl_renderer()
43 SoftwareRenderer::SoftwareRenderer(BGLView *view, ulong options, in SoftwareRenderer()
/external/mesa3d/src/egl/drivers/haiku/
Degl_haiku.cpp71 BGLView* gl;
103 surface->gl = new BGLView(win->Bounds(), "OpenGL", B_FOLLOW_ALL_SIDES, 0, in haiku_create_window_surface()
/external/mesa3d/docs/
Dversions.rst765 - new BeOS driver which implements BGLView class