Searched refs:BLOCK_LONG (Results 1 – 6 of 6) sorted by relevance
137 pIcsInfo->WindowSequence = BLOCK_LONG; in IcsRead()153 if ((flags & (AC_ELD | AC_LD)) && pIcsInfo->WindowSequence != BLOCK_LONG) { in IcsRead()154 pIcsInfo->WindowSequence = BLOCK_LONG; in IcsRead()
250 BLOCK_TYPE newWinSeq = BLOCK_LONG; in CConcealment_GetWinSeq()336 pConcealChannelInfo->windowSequence = BLOCK_LONG; /* default type */ in CConcealment_InitChannelData()975 pSamplingRateInfo, BLOCK_LONG, CConcealment_NoExpand, in CConcealment_ApplyInter()1009 pSamplingRateInfo, BLOCK_LONG, in CConcealment_ApplyInter()1034 pIcsInfo->WindowSequence = BLOCK_LONG; in CConcealment_ApplyInter()1038 pSamplingRateInfo, BLOCK_LONG, CConcealment_NoExpand, in CConcealment_ApplyInter()1135 case BLOCK_LONG: in CConcealment_CalcBandEnergy()
633 case BLOCK_LONG: in CJointStereo_ApplyMS()679 case BLOCK_LONG: in CJointStereo_ApplyMS()
507 BLOCK_LONG) { in CChannelElement_Read()
1037 case BLOCK_LONG: in CBlock_FrequencyToTime()
125 BLOCK_LONG = 0, /* normal long block */ enumerator