Searched refs:BUFFER_BIT_DEPTH (Results 1 – 15 of 15) sorted by relevance
150 if (mask & BUFFER_BIT_DEPTH) { in intelClear()155 tri_mask |= BUFFER_BIT_DEPTH; in intelClear()157 blit_mask |= BUFFER_BIT_DEPTH; in intelClear()163 if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { in intelClear()
350 if (mask & BUFFER_BIT_DEPTH) { in intelClearWithBlit()490 mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); in intelClearWithBlit()
149 } else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { in nouveau_clear()151 (buffers & BUFFER_BIT_DEPTH && in nouveau_clear()163 buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); in nouveau_clear()
74 if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { in nv20_clear()78 if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) in nv20_clear()87 buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); in nv20_clear()
110 *buffers &= ~BUFFER_BIT_DEPTH; in nv10_zclear()163 *buffers &= ~BUFFER_BIT_DEPTH; in nv17_zclear()187 if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { in nv10_clear()
260 if (mask & BUFFER_BIT_DEPTH) { in brw_clear()263 mask &= ~BUFFER_BIT_DEPTH; in brw_clear()281 BUFFER_BIT_DEPTH); in brw_clear()
1396 mask &= ~BUFFER_BIT_DEPTH; in brw_blorp_clear_depth_stencil()1434 if (mask & BUFFER_BIT_DEPTH) { in brw_blorp_clear_depth_stencil()1457 if (mask & BUFFER_BIT_DEPTH) { in brw_blorp_clear_depth_stencil()1479 assert((mask & BUFFER_BIT_DEPTH) || stencil_mask); in brw_blorp_clear_depth_stencil()1486 (mask & BUFFER_BIT_DEPTH), ctx->Depth.Clear, in brw_blorp_clear_depth_stencil()1490 if (mask & BUFFER_BIT_DEPTH) { in brw_blorp_clear_depth_stencil()
207 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH; in brw_workaround_depthstencil_alignment()
282 const GLbitfield BUFFER_DS = BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL; in _swrast_Clear()291 BUFFER_BIT_DEPTH | in _swrast_Clear()326 if (buffers & BUFFER_BIT_DEPTH) { in _swrast_Clear()
61 BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL | in r200Clear()
207 bufferMask |= BUFFER_BIT_DEPTH; in clear()607 ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); in clear_bufferfv()732 mask |= BUFFER_BIT_DEPTH; in clear_bufferfi()
126 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH) macro156 #define BUFFER_BITS_DEPTH_STENCIL (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)
383 BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL | in radeonClear()
478 if (mask & BUFFER_BIT_DEPTH) { in st_Clear()
1750 if (buffers & BUFFER_BIT_DEPTH) { in meta_clear()