Searched refs:BackMode (Results 1 – 25 of 27) sorted by relevance
12
194 if (ctx->Polygon.FrontMode == mode && ctx->Polygon.BackMode == mode) in polygon_mode()199 ctx->Polygon.BackMode = mode; in polygon_mode()206 if (ctx->Polygon.BackMode == mode) in polygon_mode()210 ctx->Polygon.BackMode = mode; in polygon_mode()367 ctx->Polygon.BackMode = GL_FILL; in _mesa_init_polygon()
200 (ctx->Polygon.BackMode == GL_FILL_RECTANGLE_NV)) { in _mesa_valid_to_render()614 ctx->Polygon.BackMode != GL_FILL) in _mesa_valid_prim_mode()
1341 _mesa_PolygonMode(GL_BACK, polygon->BackMode); in _mesa_PopAttrib()
783 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ member
43 brw->ctx.Polygon.BackMode == GL_POINT) { in brw_is_drawing_points()67 brw->ctx.Polygon.BackMode == GL_LINE) { in brw_is_drawing_lines()
153 switch (ctx->Polygon.BackMode) { in brw_upload_clip_prog()169 if (ctx->Polygon.BackMode != GL_FILL || in brw_upload_clip_prog()
442 if (ctx->Polygon.BackMode == GL_LINE || in brw_wm_populate_key()447 else if (ctx->Polygon.BackMode == GL_LINE) { in brw_wm_populate_key()
274 ctx->Polygon.BackMode != GL_FILL); in brw_vs_populate_key()
94 ctx->Polygon.BackMode == GL_FILL) in brw_set_prim()100 ctx->Polygon.BackMode == GL_FILL) { in brw_set_prim()
463 ctx->Polygon.BackMode != GL_FILL)) { in brw_prepare_vertices()
475 ctx->Polygon.BackMode != GL_FILL); in genX()1590 switch (ctx->Polygon.BackMode) {4583 switch (polygon->BackMode) {
97 PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode)); in nv10_emit_polygon_mode()
74 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)189 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
175 ctx->Polygon.BackMode != GL_FILL) in _tnl_InvalidateState()
172 ctx->Polygon.BackMode != GL_FILL); in choose_interp_func()189 ctx->Polygon.BackMode != GL_FILL); in choose_copy_pv_func()
330 ctx->Polygon.BackMode != GL_FILL) { in bind_inputs()
149 st->ctx->Polygon.BackMode != GL_FILL; in check_attrib_edgeflag()
139 raster->fill_back = translate_fill(ctx->Polygon.BackMode); in st_update_rasterizer()
277 ctx->Polygon.BackMode != GL_FILL); in radeonChooseVertexState()698 ctx->Polygon.BackMode != GL_FILL); in radeonChooseRenderState()750 ctx->Polygon.BackMode != GL_FILL); in radeonRenderPrimitive()
538 ctx->Polygon.BackMode != GL_FILL); in radeonPolygonMode()
242 ctx->Polygon.BackMode != GL_FILL); in r200ChooseVertexState()576 ctx->Polygon.BackMode != GL_FILL); in r200ChooseRenderState()644 ctx->Polygon.BackMode != GL_FILL); in r200RenderPrimitive()
259 ctx->Polygon.BackMode != GL_FILL || in _swsetup_choose_trifuncs()
64 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode; in TAG()
144 mode = ctx->Polygon.BackMode; in TAG()369 mode = ctx->Polygon.BackMode; in TAG()
952 ctx->Polygon.BackMode != GL_FILL) ? DD_TRI_UNFILLED : 0) | in intelChooseRenderState()1148 ctx->Polygon.BackMode != GL_FILL); in intelRenderPrimitive()