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Searched refs:BarrierVector (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DSemaphoreGL.cpp21 gl::BarrierVector<GLuint> *outIDs) in GatherNativeBufferIDs()
31 gl::BarrierVector<GLuint> *outIDs, in GatherNativeTextureIDs()
32 gl::BarrierVector<GLenum> *outLayouts) in GatherNativeTextureIDs()
84 gl::BarrierVector<GLuint> bufferIDs(bufferBarriers.size()); in wait()
87 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in wait()
88 gl::BarrierVector<GLenum> textureLayouts(textureBarriers.size()); in wait()
105 gl::BarrierVector<GLuint> bufferIDs(bufferBarriers.size()); in signal()
108 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in signal()
109 gl::BarrierVector<GLenum> textureLayouts(textureBarriers.size()); in signal()
/external/angle/src/libANGLE/
Dangletypes.h866 using BarrierVector = angle::FastVector<T, kBarrierVectorDefaultSize>; variable
868 using BufferBarrierVector = BarrierVector<Buffer *>;
875 using TextureBarrierVector = BarrierVector<TextureAndLayout>;