/external/replicaisland/src/com/replica/replicaisland/ |
D | Game.java | 67 BaseObject.sSystemRegistry.openGLSystem = new OpenGLSystem(null); in bootstrap() 69 BaseObject.sSystemRegistry.customToastSystem = new CustomToastSystem(context); in bootstrap() 80 BaseObject.sSystemRegistry.contextParameters = params; in bootstrap() 91 BaseObject.sSystemRegistry.shortTermTextureLibrary = shortTermTextureLibrary; in bootstrap() 95 BaseObject.sSystemRegistry.longTermTextureLibrary = longTermTextureLibrary; in bootstrap() 98 BaseObject.sSystemRegistry.bufferLibrary = new BufferLibrary(); in bootstrap() 102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem(); in bootstrap() 108 BaseObject.sSystemRegistry.inputSystem = input; in bootstrap() 109 BaseObject.sSystemRegistry.registerForReset(input); in bootstrap() 117 BaseObject.sSystemRegistry.inputGameInterface = inputInterface; in bootstrap() [all …]
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D | ObjectManager.java | 26 public class ObjectManager extends BaseObject { 29 private FixedSizeArray<BaseObject> mObjects; 30 private FixedSizeArray<BaseObject> mPendingAdditions; 31 private FixedSizeArray<BaseObject> mPendingRemovals; 35 mObjects = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); in ObjectManager() 36 mPendingAdditions = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); in ObjectManager() 37 mPendingRemovals = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); in ObjectManager() 42 mObjects = new FixedSizeArray<BaseObject>(arraySize); in ObjectManager() 43 mPendingAdditions = new FixedSizeArray<BaseObject>(arraySize); in ObjectManager() 44 mPendingRemovals = new FixedSizeArray<BaseObject>(arraySize); in ObjectManager() [all …]
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D | GameObjectManager.java | 38 private FixedSizeArray<BaseObject> mInactiveObjects; 49 mInactiveObjects = new FixedSizeArray<BaseObject>(MAX_GAME_OBJECTS); in GameObjectManager() 75 public void update(float timeDelta, BaseObject parent) { in update() 82 FixedSizeArray<BaseObject> objects = getObjects(); in update() 103 mInactiveObjects.add((BaseObject)gameObject); in update() 136 public void add(BaseObject object) { in add() 143 public void remove(BaseObject object) { in remove() 159 FixedSizeArray<BaseObject> objects = getObjects(); in destroyAll() 184 private final static class HorizontalPositionComparator implements Comparator<BaseObject> { 185 public int compare(BaseObject object1, BaseObject object2) { in compare()
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D | PhasedObjectManager.java | 58 public void add(BaseObject object) { in add() 71 public BaseObject find(int phase) { in find() 74 BaseObject result = null; in find() 87 private static class PhasedObjectComparator implements Comparator<BaseObject> { 88 public int compare(BaseObject object1, BaseObject object2) { in compare()
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D | ObjectRegistry.java | 31 public class ObjectRegistry extends BaseObject { 61 private ArrayList<BaseObject> mItemsNeedingReset = new ArrayList<BaseObject>(); 67 public void registerForReset(BaseObject object) { in registerForReset()
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D | BaseObject.java | 25 public abstract class BaseObject extends AllocationGuard { class 28 public BaseObject() { in BaseObject() method in BaseObject 37 public void update(float timeDelta, BaseObject parent) { in update()
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D | GameThread.java | 75 BaseObject.sSystemRegistry.renderSystem.swap(mRenderer, x, y); in run() 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() 108 BaseObject.sSystemRegistry.inputSystem.releaseAllKeys(); in run() 122 BaseObject.sSystemRegistry.renderSystem.emptyQueues(mRenderer); in run()
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D | RenderSystem.java | 28 public class RenderSystem extends BaseObject { 61 private void clearQueue(FixedSizeArray<BaseObject> objects) { in clearQueue() 82 FixedSizeArray<BaseObject> objects = mRenderQueues[lastQueue].getObjects(); in swap() 93 FixedSizeArray<BaseObject> objects = mRenderQueues[x].getObjects(); in emptyQueues()
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D | GameObjectFactory.java | 34 public class GameObjectFactory extends BaseObject { 37 private FixedSizeArray<FixedSizeArray<BaseObject>> mStaticData; 186 mStaticData = new FixedSizeArray<FixedSizeArray<BaseObject>>(objectTypeCount); in GameObjectFactory() 612 private FixedSizeArray<BaseObject> getStaticData(GameObjectType type) { 616 private void setStaticData(GameObjectType type, FixedSizeArray<BaseObject> data) { 623 BaseObject entry = data.get(x); 633 FixedSizeArray<BaseObject> staticData = getStaticData(type); 640 BaseObject entry = staticData.get(x); 653 FixedSizeArray<BaseObject> staticData = mStaticData.get(x); 657 BaseObject entry = staticData.get(y); [all …]
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D | GhostComponent.java | 58 public void update(float timeDelta, BaseObject parent) { in update() 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl()
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D | InventoryComponent.java | 42 public void update(float timeDelta, BaseObject parent) { in update() 60 public static class UpdateRecord extends BaseObject {
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D | MultiTouchFilter.java | 22 BaseObject.sSystemRegistry.inputSystem.touchUp(id, in updateTouch() 26 BaseObject.sSystemRegistry.inputSystem.touchDown(id, in updateTouch()
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D | TimeSystem.java | 24 public class TimeSystem extends BaseObject { 58 public void update(float timeDelta, BaseObject parent) { in update()
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D | GameRenderer.java | 113 ContextParameters params = BaseObject.sSystemRegistry.contextParameters; in onSurfaceCreated() 128 ContextParameters params = BaseObject.sSystemRegistry.contextParameters; in hackBrokenDevices() 209 FixedSizeArray<BaseObject> objects = mDrawQueue.getObjects(); in onDrawFrame()
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D | PhasedObject.java | 23 public class PhasedObject extends BaseObject {
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D | TouchFilter.java | 22 public abstract class TouchFilter extends BaseObject {
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D | ContextParameters.java | 22 public class ContextParameters extends BaseObject {
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D | MainLoop.java | 34 public void update(float timeDelta, BaseObject parent) { in update()
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D | CameraBiasComponent.java | 30 public void update(float timeDelta, BaseObject parent) { in update()
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D | FixedAnimationComponent.java | 34 public void update(float timeDelta, BaseObject parent) { in update()
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D | VibrationSystem.java | 24 public class VibrationSystem extends BaseObject {
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/external/llvm-project/flang/lib/Evaluate/ |
D | variable.cpp | 277 std::optional<Expr<SubscriptInteger>> BaseObject::LEN() const { in LEN() 359 int BaseObject::Rank() const { in Rank() 507 BaseObject Substring::GetBaseObject() const { in GetBaseObject() 510 return BaseObject{dataRef.GetFirstSymbol()}; in GetBaseObject() 513 return BaseObject{std::move(pointer)}; in GetBaseObject() 528 template <typename T> BaseObject Designator<T>::GetBaseObject() const { in GetBaseObject() 531 [](SymbolRef symbol) { return BaseObject{symbol}; }, in GetBaseObject() 540 return BaseObject{x.GetFirstSymbol()}; in GetBaseObject() 626 bool BaseObject::operator==(const BaseObject &that) const { in operator ==()
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/external/clang/test/SemaObjC/ |
D | objc-literal-comparison.m | 13 @interface BaseObject interface 17 @interface NSObject : BaseObject 63 …if ([BaseObject new] == @"") return; // expected-warning{{direct comparison of a string literal ha…
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/external/llvm-project/clang/test/SemaObjC/ |
D | objc-literal-comparison.m | 13 @interface BaseObject interface 17 @interface NSObject : BaseObject 63 …if ([BaseObject new] == @"") return; // expected-warning{{direct comparison of a string literal ha…
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/external/llvm-project/flang/include/flang/Evaluate/ |
D | variable.h | 51 struct BaseObject { struct 52 EVALUATE_UNION_CLASS_BOILERPLATE(BaseObject) 326 BaseObject GetBaseObject() const; 387 BaseObject GetBaseObject() const;
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