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Searched refs:BinaryInputStream (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DBinaryStream_unittest.cpp17 TEST(BinaryInputStream, Overflow) in TEST() argument
35 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
44 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
55 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
62 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
78 gl::BinaryInputStream in(out.data(), out.length()); in TEST()
DProgram.h48 class BinaryInputStream; variable
106 void LoadBlockMemberInfo(BinaryInputStream *stream, sh::BlockMemberInfo *var);
109 void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var);
112 void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block);
115 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var);
830 angle::Result deserialize(const Context *context, BinaryInputStream &stream, InfoLog &infoLog);
DBinaryStream.h31 class BinaryInputStream : angle::NonCopyable
34 BinaryInputStream(const void *data, size_t length) in BinaryInputStream() function
DProgramExecutable.h119 void load(bool isSeparable, gl::BinaryInputStream *stream);
DProgram.cpp726 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var) in LoadShaderVariableBuffer()
757 void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var) in LoadBufferVariable()
781 void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block) in LoadInterfaceBlock()
923 void LoadBlockMemberInfo(BinaryInputStream *stream, sh::BlockMemberInfo *var) in LoadBlockMemberInfo()
967 void LoadShaderVar(gl::BinaryInputStream *stream, sh::ShaderVariable *var) in LoadShaderVar()
1858 BinaryInputStream stream(binary, length); in loadBinary()
4682 BinaryInputStream &stream, in deserialize()
DProgramExecutable.cpp214 void ProgramExecutable::load(bool isSeparable, gl::BinaryInputStream *stream) in load()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h67 gl::BinaryInputStream *stream,
180 gl::BinaryInputStream *stream);
208 void loadTranslatedShaders(gl::BinaryInputStream *stream);
211 void loadShaderInternalInfo(gl::BinaryInputStream *stream);
230 gl::BinaryInputStream *stream,
DProgramMtl.mm315 void ProgramMtl::loadTranslatedShaders(gl::BinaryInputStream *stream)
325 gl::BinaryInputStream *stream,
461 gl::BinaryInputStream *stream,
800 gl::BinaryInputStream *stream)
851 void ProgramMtl::loadShaderInternalInfo(gl::BinaryInputStream *stream)
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h42 void load(gl::BinaryInputStream *stream);
124 std::unique_ptr<rx::LinkEvent> load(gl::BinaryInputStream *stream);
DProgramVk.h39 gl::BinaryInputStream *stream,
DProgramExecutableVk.cpp27 void LoadShaderInterfaceVariableXfbInfo(gl::BinaryInputStream *stream, in LoadShaderInterfaceVariableXfbInfo()
161 void ShaderInfo::load(gl::BinaryInputStream *stream) in load()
308 std::unique_ptr<rx::LinkEvent> ProgramExecutableVk::load(gl::BinaryInputStream *stream) in load()
DProgramVk.cpp165 gl::BinaryInputStream *stream, in load()
/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h27 MOCK_METHOD3(load, angle::Result(const gl::Context *, gl::InfoLog &, gl::BinaryInputStream *));
DProgramImpl.h79 gl::BinaryInputStream *stream,
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h25 gl::BinaryInputStream *stream,
DProgramNULL.cpp22 gl::BinaryInputStream *stream, in load()
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h40 gl::BinaryInputStream *stream,
DProgramGL.cpp60 gl::BinaryInputStream *stream, in load()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h214 gl::BinaryInputStream *stream,
506 gl::BinaryInputStream *stream,
DProgramD3D.cpp884 LoadBinaryTask(ProgramD3D *program, gl::BinaryInputStream *stream, gl::InfoLog &infoLog) in LoadBinaryTask()
909 gl::BinaryInputStream stream(mStreamData.data(), mStreamData.size()); in run()
923 gl::BinaryInputStream *stream, in LoadBinaryLinkEvent()
952 gl::BinaryInputStream *stream, in load()
1167 gl::BinaryInputStream *stream, in loadBinaryShaderExecutables()