Searched refs:BinaryOutputStream (Results 1 – 20 of 20) sorted by relevance
/external/angle/src/libANGLE/ |
D | BinaryStream.h | 197 class BinaryOutputStream : angle::NonCopyable 200 BinaryOutputStream(); 201 ~BinaryOutputStream(); 280 inline BinaryOutputStream::BinaryOutputStream() {} in BinaryOutputStream() function 282 inline BinaryOutputStream::~BinaryOutputStream() = default;
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D | Program.h | 49 class BinaryOutputStream; variable 105 void WriteBlockMemberInfo(BinaryOutputStream *stream, const sh::BlockMemberInfo &var); 108 void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var); 111 void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block); 114 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var);
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D | BinaryStream_unittest.cpp | 75 gl::BinaryOutputStream out; in TEST()
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D | ProgramExecutable.h | 118 void save(bool isSeparable, gl::BinaryOutputStream *stream) const;
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D | Program.cpp | 709 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var) in WriteShaderVariableBuffer() 743 void WriteBufferVariable(BinaryOutputStream *stream, const BufferVariable &var) in WriteBufferVariable() 771 void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block) in WriteInterfaceBlock() 914 void WriteBlockMemberInfo(BinaryOutputStream *stream, const sh::BlockMemberInfo &var) in WriteBlockMemberInfo() 932 void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var) in WriteShaderVar() 4597 BinaryOutputStream stream; in serialize()
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D | ProgramExecutable.cpp | 453 void ProgramExecutable::save(bool isSeparable, gl::BinaryOutputStream *stream) const in save()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.h | 69 void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; 178 void saveDefaultUniformBlocksInfo(gl::BinaryOutputStream *stream); 207 void saveTranslatedShaders(gl::BinaryOutputStream *stream); 210 void saveShaderInternalInfo(gl::BinaryOutputStream *stream);
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D | ProgramMtl.mm | 306 void ProgramMtl::saveTranslatedShaders(gl::BinaryOutputStream *stream) 332 void ProgramMtl::save(const gl::Context *context, gl::BinaryOutputStream *stream) 777 void ProgramMtl::saveDefaultUniformBlocksInfo(gl::BinaryOutputStream *stream) 826 void ProgramMtl::saveShaderInternalInfo(gl::BinaryOutputStream *stream)
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.h | 43 void save(gl::BinaryOutputStream *stream); 123 void save(gl::BinaryOutputStream *stream);
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D | ProgramVk.h | 41 void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
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D | ProgramExecutableVk.cpp | 46 gl::BinaryOutputStream *stream) in SaveShaderInterfaceVariableXfbInfo() 175 void ShaderInfo::save(gl::BinaryOutputStream *stream) in save() 345 void ProgramExecutableVk::save(gl::BinaryOutputStream *stream) in save()
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D | ProgramVk.cpp | 206 void ProgramVk::save(const gl::Context *context, gl::BinaryOutputStream *stream) in save()
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/external/angle/src/libANGLE/renderer/ |
D | ProgramImpl_mock.h | 28 MOCK_METHOD2(save, void(const gl::Context *, gl::BinaryOutputStream *));
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D | ProgramImpl.h | 81 virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0;
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/external/angle/src/libANGLE/renderer/null/ |
D | ProgramNULL.h | 27 void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
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D | ProgramNULL.cpp | 28 void ProgramNULL::save(const gl::Context *context, gl::BinaryOutputStream *stream) {} in save()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.h | 42 void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
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D | ProgramGL.cpp | 87 void ProgramGL::save(const gl::Context *context, gl::BinaryOutputStream *stream) in save()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 216 void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
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D | ProgramD3D.cpp | 1318 void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream) in save()
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