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Searched refs:BindlessSamplers (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniform_initializers.cpp152 shader->Program->sh.BindlessSamplers[index].unit = in set_opaque_binding()
154 shader->Program->sh.BindlessSamplers[index].bound = true; in set_opaque_binding()
Dgl_nir_link_uniform_initializers.c79 shader->Program->sh.BindlessSamplers[index].unit = in set_opaque_binding()
81 shader->Program->sh.BindlessSamplers[index].bound = true; in set_opaque_binding()
Dgl_nir_link_uniforms.c751 sh->Program->sh.BindlessSamplers = in update_uniforms_shader_info()
752 rerzalloc(sh->Program, sh->Program->sh.BindlessSamplers, in update_uniforms_shader_info()
759 sh->Program->sh.BindlessSamplers[j].target = in update_uniforms_shader_info()
Dserialize.cpp1113 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i], in write_shader_metadata()
1168 glprog->sh.BindlessSamplers = in read_shader_metadata()
1173 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i], in read_shader_metadata()
Dlink_uniforms.cpp1635 shader->Program->sh.BindlessSamplers = in link_assign_uniform_storage()
1639 shader->Program->sh.BindlessSamplers[j].target = in link_assign_uniform_storage()
/external/mesa3d/src/mesa/program/
Dprogram.c265 if (prog->sh.BindlessSamplers) { in _mesa_delete_program()
266 ralloc_free(prog->sh.BindlessSamplers); in _mesa_delete_program()
Dir_to_mesa.cpp2578 prog->sh.BindlessSamplers[unit].data = in _mesa_associate_uniform_storage()
/external/mesa3d/src/mesa/main/
Duniform_query.cpp1179 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform()
1427 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in update_bound_bindless_sampler_flag()
1560 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform_handle()
Dtexstate.c745 &prog[i]->sh.BindlessSamplers[s]; in update_program_texture_state()
Dmtypes.h2205 struct gl_bindless_sampler *BindlessSamplers; member
Duniforms.c124 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; in _mesa_update_shader_textures_used()
/external/mesa3d/src/mesa/state_tracker/
Dst_texture.c569 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in st_make_bound_samplers_resident()