Searched refs:BindlessSamplers (Results 1 – 12 of 12) sorted by relevance
152 shader->Program->sh.BindlessSamplers[index].unit = in set_opaque_binding()154 shader->Program->sh.BindlessSamplers[index].bound = true; in set_opaque_binding()
79 shader->Program->sh.BindlessSamplers[index].unit = in set_opaque_binding()81 shader->Program->sh.BindlessSamplers[index].bound = true; in set_opaque_binding()
751 sh->Program->sh.BindlessSamplers = in update_uniforms_shader_info()752 rerzalloc(sh->Program, sh->Program->sh.BindlessSamplers, in update_uniforms_shader_info()759 sh->Program->sh.BindlessSamplers[j].target = in update_uniforms_shader_info()
1113 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i], in write_shader_metadata()1168 glprog->sh.BindlessSamplers = in read_shader_metadata()1173 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i], in read_shader_metadata()
1635 shader->Program->sh.BindlessSamplers = in link_assign_uniform_storage()1639 shader->Program->sh.BindlessSamplers[j].target = in link_assign_uniform_storage()
265 if (prog->sh.BindlessSamplers) { in _mesa_delete_program()266 ralloc_free(prog->sh.BindlessSamplers); in _mesa_delete_program()
2578 prog->sh.BindlessSamplers[unit].data = in _mesa_associate_uniform_storage()
1179 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform()1427 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in update_bound_bindless_sampler_flag()1560 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform_handle()
745 &prog[i]->sh.BindlessSamplers[s]; in update_program_texture_state()
2205 struct gl_bindless_sampler *BindlessSamplers; member
124 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; in _mesa_update_shader_textures_used()
569 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in st_make_bound_samplers_resident()