Searched refs:BitSet16 (Results 1 – 3 of 3) sorted by relevance
95 for (size_t singleShaderBit : angle::BitSet16<16>(static_cast<uint16_t>(stages))) in useProgramStages()
449 using BitSet16 = BitSetT<N, uint16_t>; variable
133 using FramebufferNonResolveAttachmentMask = angle::BitSet16<kMaxFramebufferNonResolveAttachments>;