/external/deqp/modules/gles31/functional/ |
D | es31fDrawBuffersIndexedTests.cpp | 159 struct BlendState struct 161 BlendState (void) {} in BlendState() function 163 BlendState (const Maybe<bool>& enableBlend_, in BlendState() function 192 void setCommonBlendState (const glw::Functions& gl, const BlendState& blend) in setCommonBlendState() 236 void setIndexedBlendState (const glw::Functions& gl, const BlendState& blend, deUint32 index) in setIndexedBlendState() 285 const BlendState& blendState, 290 const BlendState& getBlendState (void) const { return m_blendState; } in getBlendState() 297 BlendState m_blendState; 300 DrawBufferInfo::DrawBufferInfo (bool render, const IVec2& size, const BlendState& blendState, const… in DrawBufferInfo() 590 void setBlendState (rr::FragmentOperationState& fragOps, const BlendState& state) in setBlendState() [all …]
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 43 struct BlendState struct 49 BlendState (void) in BlendState() argument 94 BlendState blendRGBState; 95 BlendState blendAState;
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/external/swiftshader/src/Device/ |
D | Context.hpp | 86 struct BlendState : sw::Memset<BlendState> struct 88 BlendState() in BlendState() argument 92 BlendState(bool alphaBlendEnable, in BlendState() function 181 …BlendState getBlendState(int index, const Attachments &attachments, bool fragmentContainsKill) con… 246 BlendState blendState[sw::RENDERTARGETS];
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D | PixelProcessor.hpp | 83 vk::BlendState blendState[RENDERTARGETS];
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D | Context.cpp | 654 BlendState GraphicsState::getBlendState(int index, const Attachments &attachments, bool fragmentCon… in getBlendState() 658 BlendState activeBlendState; in getBlendState()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.hpp | 141 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState); 142 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState); 143 void executeBlend (const BlendState& blendRGBState, const BlendState& blendAState);
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D | rrRenderState.hpp | 207 struct BlendState struct 213 BlendState (void) in BlendState() function 258 BlendState blendRGBState; 259 BlendState blendAState;
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D | rrFragmentOperations.cpp | 359 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& ble… in executeBlendFactorComputeRGB() 410 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blend… in executeBlendFactorComputeA() 461 void FragmentProcessor::executeBlend (const BlendState& blendRGBState, const BlendState& blendAStat… in executeBlend()
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/external/angle/src/libANGLE/ |
D | angletypes.cpp | 70 BlendState::BlendState() in BlendState() function in gl::BlendState 72 memset(this, 0, sizeof(BlendState)); in BlendState() 87 BlendState::BlendState(const BlendState &other) in BlendState() function in gl::BlendState 89 memcpy(this, &other, sizeof(BlendState)); in BlendState() 92 bool operator==(const BlendState &a, const BlendState &b) in operator ==() 94 return memcmp(&a, &b, sizeof(BlendState)) == 0; in operator ==() 97 bool operator!=(const BlendState &a, const BlendState &b) in operator !=()
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D | angletypes.h | 205 struct BlendState final 208 BlendState(); 209 BlendState(const BlendState &other); 225 bool operator==(const BlendState &a, const BlendState &b); 226 bool operator!=(const BlendState &a, const BlendState &b);
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D | State.h | 137 const BlendState &getBlendState() const { return mBlendState; } in getBlendState() 1021 BlendState mBlendState; // Buffer zero blend state legacy struct
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 77 void setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor); 78 void setBlendFuncsEquations(const gl::BlendState &blendState); 165 gl::BlendState mCurBlendState;
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D | StateManager9.cpp | 143 const gl::BlendState &blendState = state.getBlendState(); in syncState() 163 const gl::BlendState &blendState = state.getBlendState(); in syncState() 185 const gl::BlendState &blendState = state.getBlendState(); in syncState() 328 const gl::BlendState &blendState = glState.getBlendState(); in setBlendDepthRasterStates() 700 void StateManager9::setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor) in setBlendColor() 723 void StateManager9::setBlendFuncsEquations(const gl::BlendState &blendState) in setBlendFuncsEquations()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.h | 77 const d3d11::BlendState **outBlendState); 104 using BlendStateMap = angle::base::HashingMRUCache<d3d11::BlendStateKey, d3d11::BlendState>;
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D | RenderStateCache.cpp | 108 const d3d11::BlendState **outBlendState) in getBlendState() 155 d3d11::BlendState d3dBlendState; in getBlendState()
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D | renderer11_utils.h | 295 class LazyBlendState final : public LazyResource<ResourceType::BlendState>
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D | ResourceManager11.h | 52 OP(NAME, BlendState, ID3D11BlendState, D3D11_BLEND_DESC, void) \
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D | StateManager11.h | 264 void setSimpleBlendState(const d3d11::BlendState *blendState);
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D | Clear11.cpp | 648 const d3d11::BlendState *blendState = nullptr; in clearFramebuffer()
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D | Renderer11.h | 304 const d3d11::BlendState **outBlendState);
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D | renderer11_utils.cpp | 2328 template angle::Result LazyResource<ResourceType::BlendState>::resolveImpl(
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 175 static wgpu::BlendState create_blend_state(const GrDawnGpu* gpu, const GrPipeline& pipeline) { in create_blend_state() 187 wgpu::BlendState blendState; in create_blend_state() 387 wgpu::BlendState blendState = create_blend_state(gpu, pipeline); in Build()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 88 void translateBlendState (const BlendState& src, rr::BlendState& dst) in translateBlendState()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 88 void translateBlendState (const BlendState& src, rr::BlendState& dst) in translateBlendState()
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 521 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state()
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