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Searched refs:BlendState (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp159 struct BlendState struct
161 BlendState (void) {} in BlendState() function
163 BlendState (const Maybe<bool>& enableBlend_, in BlendState() function
192 void setCommonBlendState (const glw::Functions& gl, const BlendState& blend) in setCommonBlendState()
236 void setIndexedBlendState (const glw::Functions& gl, const BlendState& blend, deUint32 index) in setIndexedBlendState()
285 const BlendState& blendState,
290 const BlendState& getBlendState (void) const { return m_blendState; } in getBlendState()
297 BlendState m_blendState;
300 DrawBufferInfo::DrawBufferInfo (bool render, const IVec2& size, const BlendState& blendState, const… in DrawBufferInfo()
590 void setBlendState (rr::FragmentOperationState& fragOps, const BlendState& state) in setBlendState()
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/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp43 struct BlendState struct
49 BlendState (void) in BlendState() argument
94 BlendState blendRGBState;
95 BlendState blendAState;
/external/swiftshader/src/Device/
DContext.hpp86 struct BlendState : sw::Memset<BlendState> struct
88 BlendState() in BlendState() argument
92 BlendState(bool alphaBlendEnable, in BlendState() function
181BlendState getBlendState(int index, const Attachments &attachments, bool fragmentContainsKill) con…
246 BlendState blendState[sw::RENDERTARGETS];
DPixelProcessor.hpp83 vk::BlendState blendState[RENDERTARGETS];
DContext.cpp654 BlendState GraphicsState::getBlendState(int index, const Attachments &attachments, bool fragmentCon… in getBlendState()
658 BlendState activeBlendState; in getBlendState()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.hpp141 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState);
142 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState);
143 void executeBlend (const BlendState& blendRGBState, const BlendState& blendAState);
DrrRenderState.hpp207 struct BlendState struct
213 BlendState (void) in BlendState() function
258 BlendState blendRGBState;
259 BlendState blendAState;
DrrFragmentOperations.cpp359 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& ble… in executeBlendFactorComputeRGB()
410 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blend… in executeBlendFactorComputeA()
461 void FragmentProcessor::executeBlend (const BlendState& blendRGBState, const BlendState& blendAStat… in executeBlend()
/external/angle/src/libANGLE/
Dangletypes.cpp70 BlendState::BlendState() in BlendState() function in gl::BlendState
72 memset(this, 0, sizeof(BlendState)); in BlendState()
87 BlendState::BlendState(const BlendState &other) in BlendState() function in gl::BlendState
89 memcpy(this, &other, sizeof(BlendState)); in BlendState()
92 bool operator==(const BlendState &a, const BlendState &b) in operator ==()
94 return memcmp(&a, &b, sizeof(BlendState)) == 0; in operator ==()
97 bool operator!=(const BlendState &a, const BlendState &b) in operator !=()
Dangletypes.h205 struct BlendState final
208 BlendState();
209 BlendState(const BlendState &other);
225 bool operator==(const BlendState &a, const BlendState &b);
226 bool operator!=(const BlendState &a, const BlendState &b);
DState.h137 const BlendState &getBlendState() const { return mBlendState; } in getBlendState()
1021 BlendState mBlendState; // Buffer zero blend state legacy struct
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h77 void setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor);
78 void setBlendFuncsEquations(const gl::BlendState &blendState);
165 gl::BlendState mCurBlendState;
DStateManager9.cpp143 const gl::BlendState &blendState = state.getBlendState(); in syncState()
163 const gl::BlendState &blendState = state.getBlendState(); in syncState()
185 const gl::BlendState &blendState = state.getBlendState(); in syncState()
328 const gl::BlendState &blendState = glState.getBlendState(); in setBlendDepthRasterStates()
700 void StateManager9::setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor) in setBlendColor()
723 void StateManager9::setBlendFuncsEquations(const gl::BlendState &blendState) in setBlendFuncsEquations()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.h77 const d3d11::BlendState **outBlendState);
104 using BlendStateMap = angle::base::HashingMRUCache<d3d11::BlendStateKey, d3d11::BlendState>;
DRenderStateCache.cpp108 const d3d11::BlendState **outBlendState) in getBlendState()
155 d3d11::BlendState d3dBlendState; in getBlendState()
Drenderer11_utils.h295 class LazyBlendState final : public LazyResource<ResourceType::BlendState>
DResourceManager11.h52 OP(NAME, BlendState, ID3D11BlendState, D3D11_BLEND_DESC, void) \
DStateManager11.h264 void setSimpleBlendState(const d3d11::BlendState *blendState);
DClear11.cpp648 const d3d11::BlendState *blendState = nullptr; in clearFramebuffer()
DRenderer11.h304 const d3d11::BlendState **outBlendState);
Drenderer11_utils.cpp2328 template angle::Result LazyResource<ResourceType::BlendState>::resolveImpl(
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp175 static wgpu::BlendState create_blend_state(const GrDawnGpu* gpu, const GrPipeline& pipeline) { in create_blend_state()
187 wgpu::BlendState blendState; in create_blend_state()
387 wgpu::BlendState blendState = create_blend_state(gpu, pipeline); in Build()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp88 void translateBlendState (const BlendState& src, rr::BlendState& dst) in translateBlendState()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp88 void translateBlendState (const BlendState& src, rr::BlendState& dst) in translateBlendState()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp521 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state()

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