Searched refs:BoundToTexture (Results 1 – 2 of 2) sorted by relevance
758 surface->BoundToTexture = EGL_TRUE; in _eglBindTexImage()775 if (!surf->BoundToTexture) in _eglReleaseTexImage()793 surf->BoundToTexture = EGL_FALSE; in _eglReleaseTexImage()
168 EGLBoolean BoundToTexture; member