Searched refs:BoundsMin (Results 1 – 5 of 5) sorted by relevance
160 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) in _mesa_DepthBoundsEXT()165 ctx->Depth.BoundsMin = (GLfloat) zmin; in _mesa_DepthBoundsEXT()
1152 _mesa_DepthBoundsEXT(depth->BoundsMin, depth->BoundsMax); in _mesa_PopAttrib()
510 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ member
116 dsa->depth.bounds_min = ctx->Depth.BoundsMin; in st_update_depth_stencil_alpha()
416 GLuint zMin = (GLuint)((double)ctx->Depth.BoundsMin * 0xffffffff); in _swrast_depth_bounds_test()