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Searched refs:CASETYPE_VERTEX (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp157 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in ConditionalCase()
167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
355 …ecisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) in setupProgram()
428 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in LoopCase()
438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
628 … if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) in setupProgram()
686 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in WorkloadReferenceCase()
692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
Des2pShaderOperatorTests.cpp191 CASETYPE_VERTEX = 0, enumerator
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) in OperatorPerformanceCase()
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight()) in OperatorPerformanceCase()
876 if (m_caseType == CASETYPE_VERTEX) in adjustAndLogGridAndViewport()
1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ? in iterate()
1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count", in iterate()
1042 … "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame", in iterate()
1046 … "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments") in iterate()
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in BinaryOpCase()
1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData()
[all …]
Des2pShaderOptimizationTests.cpp172 …surer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp157 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in ConditionalCase()
167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
359 …ecisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) in setupProgram()
432 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in LoopCase()
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
636 … if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) in setupProgram()
694 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in WorkloadReferenceCase()
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init()
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
Des3pShaderOperatorTests.cpp191 CASETYPE_VERTEX = 0, enumerator
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) in OperatorPerformanceCase()
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight()) in OperatorPerformanceCase()
876 if (m_caseType == CASETYPE_VERTEX) in adjustAndLogGridAndViewport()
1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ? in iterate()
1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count", in iterate()
1042 … "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame", in iterate()
1046 … "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments") in iterate()
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in BinaryOpCase()
1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData()
[all …]
Des3pShaderOptimizationTests.cpp175 …surer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.hpp39 CASETYPE_VERTEX = 0, enumerator
DglsShaderPerformanceMeasurer.cpp125 , m_viewportWidth (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) in ShaderPerformanceMeasurer()
126 , m_viewportHeight (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight()) in ShaderPerformanceMeasurer()
DglsShaderPerformanceCase.cpp210 case CASETYPE_VERTEX: result = mvertPerSecond; break; in reportResult()