Searched refs:CASETYPE_VERTEX (Results 1 – 9 of 9) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 157 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in ConditionalCase() 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 355 …ecisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) in setupProgram() 428 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in LoopCase() 438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 628 … if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) in setupProgram() 686 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in WorkloadReferenceCase() 692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() 806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
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D | es2pShaderOperatorTests.cpp | 191 CASETYPE_VERTEX = 0, enumerator 574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) in OperatorPerformanceCase() 575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight()) in OperatorPerformanceCase() 876 if (m_caseType == CASETYPE_VERTEX) in adjustAndLogGridAndViewport() 1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ? in iterate() 1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count", in iterate() 1042 … "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame", in iterate() 1046 … "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments") in iterate() 1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in BinaryOpCase() 1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData() [all …]
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D | es2pShaderOptimizationTests.cpp | 172 …surer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 157 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in ConditionalCase() 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 359 …ecisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) in setupProgram() 432 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in LoopCase() 442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 636 … if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) in setupProgram() 694 …Context(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FR… in WorkloadReferenceCase() 700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() 818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
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D | es3pShaderOperatorTests.cpp | 191 CASETYPE_VERTEX = 0, enumerator 574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) in OperatorPerformanceCase() 575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight()) in OperatorPerformanceCase() 876 if (m_caseType == CASETYPE_VERTEX) in adjustAndLogGridAndViewport() 1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ? in iterate() 1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count", in iterate() 1042 … "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame", in iterate() 1046 … "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments") in iterate() 1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in BinaryOpCase() 1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData() [all …]
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D | es3pShaderOptimizationTests.cpp | 175 …surer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.hpp | 39 CASETYPE_VERTEX = 0, enumerator
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D | glsShaderPerformanceMeasurer.cpp | 125 , m_viewportWidth (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) in ShaderPerformanceMeasurer() 126 , m_viewportHeight (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight()) in ShaderPerformanceMeasurer()
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D | glsShaderPerformanceCase.cpp | 210 case CASETYPE_VERTEX: result = mvertPerSecond; break; in reportResult()
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