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Searched refs:CLAMPED_FLOAT_TO_UBYTE (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c514 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]); in r200UpdateFSConstants()
515 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]); in r200UpdateFSConstants()
516 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]); in r200UpdateFSConstants()
517 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]); in r200UpdateFSConstants()
520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]); in r200UpdateFSConstants()
521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]); in r200UpdateFSConstants()
522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]); in r200UpdateFSConstants()
523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]); in r200UpdateFSConstants()
Dr200_tex.c289 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); in r200SetTexBorderColor()
290 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); in r200SetTexBorderColor()
291 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); in r200SetTexBorderColor()
292 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); in r200SetTexBorderColor()
Dr200_state.c76 CLAMPED_FLOAT_TO_UBYTE(refByte, ref); in r200AlphaFunc()
118 CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]); in r200BlendColor()
119 CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]); in r200BlendColor()
120 CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); in r200BlendColor()
121 CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); in r200BlendColor()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texstate.c305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); in i830_update_tex_unit()
306 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); in i830_update_tex_unit()
307 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); in i830_update_tex_unit()
308 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); in i830_update_tex_unit()
Di915_texstate.c369 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); in i915_update_tex_unit()
370 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); in i915_update_tex_unit()
371 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); in i915_update_tex_unit()
372 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); in i915_update_tex_unit()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c245 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); in radeonSetTexBorderColor()
246 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); in radeonSetTexBorderColor()
247 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); in radeonSetTexBorderColor()
248 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); in radeonSetTexBorderColor()
Dradeon_state.c73 CLAMPED_FLOAT_TO_UBYTE(refByte, ref); in radeonAlphaFunc()
/external/mesa3d/src/mesa/swrast/
Ds_alpha.c115 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef); in _swrast_alpha_test()
137 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef); in _swrast_alpha_test()
Ds_chan.h77 #define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
/external/mesa3d/src/mesa/main/
Dmacros.h165 #define CLAMPED_FLOAT_TO_UBYTE(UB, FLT) \ macro
174 #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ macro
Dpack.c1624 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 0], rgba[i * 4 + 0]); in _mesa_unpack_color_index_to_rgba_ubyte()
1625 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 1], rgba[i * 4 + 1]); in _mesa_unpack_color_index_to_rgba_ubyte()
1626 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 2], rgba[i * 4 + 2]); in _mesa_unpack_color_index_to_rgba_ubyte()
1627 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 3], rgba[i * 4 + 3]); in _mesa_unpack_color_index_to_rgba_ubyte()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c2427 CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]); in _mesa_meta_Bitmap()