Home
last modified time | relevance | path

Searched refs:COMPILE_SUCCESS (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglspirv.c413 sh->CompileStatus = COMPILE_SUCCESS; in _mesa_SpecializeShaderARB()
Dff_fragment_shader.cpp1115 p.shader->CompileStatus = COMPILE_SUCCESS; in create_new_program()
Dmtypes.h2609 COMPILE_SUCCESS, enumerator
/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp2159 if (shader->CompileStatus == COMPILE_SUCCESS) in can_skip_compile()
2243 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS; in _mesa_glsl_compile_shader()
2274 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) { in _mesa_glsl_compile_shader()