Searched refs:COMPILE_SUCCESS (Results 1 – 4 of 4) sorted by relevance
413 sh->CompileStatus = COMPILE_SUCCESS; in _mesa_SpecializeShaderARB()
1115 p.shader->CompileStatus = COMPILE_SUCCESS; in create_new_program()
2609 COMPILE_SUCCESS, enumerator
2159 if (shader->CompileStatus == COMPILE_SUCCESS) in can_skip_compile()2243 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS; in _mesa_glsl_compile_shader()2274 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) { in _mesa_glsl_compile_shader()