Searched refs:CONSTANT_GRAVITY (Results 1 – 5 of 5) sorted by relevance
120 CONSTANT_GRAVITY = 0, // Gravity field in UnitConverter.Factor172 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY; in copy()188 resultCollector.substitute(new BigDecimal("9.80665"), this.CONSTANT_GRAVITY); in getConversionRate()237 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY * power; in power()252 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY - other.CONSTANT_GRAVITY; in divide()267 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY + other.CONSTANT_GRAVITY; in multiply()307 this.CONSTANT_GRAVITY += power; in addEntity()
113 CONSTANT_GRAVITY = 0, // Gravity field in UnitConverter.Factor165 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY; in copy()181 resultCollector.substitute(new BigDecimal("9.80665"), this.CONSTANT_GRAVITY); in getConversionRate()230 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY * power; in power()245 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY - other.CONSTANT_GRAVITY; in divide()260 result.CONSTANT_GRAVITY = this.CONSTANT_GRAVITY + other.CONSTANT_GRAVITY; in multiply()300 this.CONSTANT_GRAVITY += power; in addEntity()
26 CONSTANT_GRAVITY, // Gravity enumerator
381 factor.constants[CONSTANT_GRAVITY] += power * signum; in addSingleFactorConstant()