/external/angle/src/libANGLE/capture/ |
D | capture_gles_1_0_autogen.h | 22 angle::CallCapture CaptureAlphaFunc(const State &glState, 26 angle::CallCapture CaptureAlphaFuncx(const State &glState, 30 angle::CallCapture CaptureClearColorx(const State &glState, 36 angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth); 37 angle::CallCapture CaptureClientActiveTexture(const State &glState, 40 angle::CallCapture CaptureClipPlanef(const State &glState, 44 angle::CallCapture CaptureClipPlanex(const State &glState, 48 angle::CallCapture CaptureColor4f(const State &glState, 54 angle::CallCapture CaptureColor4ub(const State &glState, 60 angle::CallCapture CaptureColor4x(const State &glState, [all …]
|
D | capture_gles_2_0_autogen.h | 22 angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture); 23 angle::CallCapture CaptureAttachShader(const State &glState, 27 angle::CallCapture CaptureBindAttribLocation(const State &glState, 32 angle::CallCapture CaptureBindBuffer(const State &glState, 36 angle::CallCapture CaptureBindFramebuffer(const State &glState, 40 angle::CallCapture CaptureBindRenderbuffer(const State &glState, 44 angle::CallCapture CaptureBindTexture(const State &glState, 48 angle::CallCapture CaptureBlendColor(const State &glState, 54 angle::CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode); 55 angle::CallCapture CaptureBlendEquationSeparate(const State &glState, [all …]
|
D | capture_gles_1_0_autogen.cpp | 23 CallCapture CaptureAlphaFunc(const State &glState, in CaptureAlphaFunc() 33 return CallCapture(angle::EntryPoint::GLAlphaFunc, std::move(paramBuffer)); in CaptureAlphaFunc() 36 CallCapture CaptureAlphaFuncx(const State &glState, in CaptureAlphaFuncx() 46 return CallCapture(angle::EntryPoint::GLAlphaFuncx, std::move(paramBuffer)); in CaptureAlphaFuncx() 49 CallCapture CaptureClearColorx(const State &glState, in CaptureClearColorx() 63 return CallCapture(angle::EntryPoint::GLClearColorx, std::move(paramBuffer)); in CaptureClearColorx() 66 CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth) in CaptureClearDepthx() 72 return CallCapture(angle::EntryPoint::GLClearDepthx, std::move(paramBuffer)); in CaptureClearDepthx() 75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture() 81 return CallCapture(angle::EntryPoint::GLClientActiveTexture, std::move(paramBuffer)); in CaptureClientActiveTexture() [all …]
|
D | capture_gles_3_0_autogen.h | 22 angle::CallCapture CaptureBeginQuery(const State &glState, 26 angle::CallCapture CaptureBeginTransformFeedback(const State &glState, 29 angle::CallCapture CaptureBindBufferBase(const State &glState, 34 angle::CallCapture CaptureBindBufferRange(const State &glState, 41 angle::CallCapture CaptureBindSampler(const State &glState, 45 angle::CallCapture CaptureBindTransformFeedback(const State &glState, 49 angle::CallCapture CaptureBindVertexArray(const State &glState, 52 angle::CallCapture CaptureBlitFramebuffer(const State &glState, 64 angle::CallCapture CaptureClearBufferfi(const State &glState, 70 angle::CallCapture CaptureClearBufferfv(const State &glState, [all …]
|
D | capture_gles_3_1_autogen.h | 22 angle::CallCapture CaptureActiveShaderProgram(const State &glState, 26 angle::CallCapture CaptureBindImageTexture(const State &glState, 35 angle::CallCapture CaptureBindProgramPipeline(const State &glState, 38 angle::CallCapture CaptureBindVertexBuffer(const State &glState, 44 angle::CallCapture CaptureCreateShaderProgramv(const State &glState, 50 angle::CallCapture CaptureDeleteProgramPipelines(const State &glState, 54 angle::CallCapture CaptureDispatchCompute(const State &glState, 59 angle::CallCapture CaptureDispatchComputeIndirect(const State &glState, 62 angle::CallCapture CaptureDrawArraysIndirect(const State &glState, 66 angle::CallCapture CaptureDrawElementsIndirect(const State &glState, [all …]
|
D | capture_gles_ext_autogen.h | 23 angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, 30 angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE( 40 angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, 48 angle::CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( 61 angle::CallCapture CaptureCopyTexture3DANGLE(const State &glState, 73 angle::CallCapture CaptureCopySubTexture3DANGLE(const State &glState, 94 angle::CallCapture CaptureBlitFramebufferANGLE(const State &glState, 108 angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState, 117 angle::CallCapture CaptureGetTexImageANGLE(const State &glState, 124 angle::CallCapture CaptureGetRenderbufferImageANGLE(const State &glState, [all …]
|
D | capture_gles_2_0_autogen.cpp | 23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture() 29 return CallCapture(angle::EntryPoint::GLActiveTexture, std::move(paramBuffer)); in CaptureActiveTexture() 32 CallCapture CaptureAttachShader(const State &glState, in CaptureAttachShader() 42 return CallCapture(angle::EntryPoint::GLAttachShader, std::move(paramBuffer)); in CaptureAttachShader() 45 CallCapture CaptureBindAttribLocation(const State &glState, in CaptureBindAttribLocation() 72 return CallCapture(angle::EntryPoint::GLBindAttribLocation, std::move(paramBuffer)); in CaptureBindAttribLocation() 75 CallCapture CaptureBindBuffer(const State &glState, in CaptureBindBuffer() 85 return CallCapture(angle::EntryPoint::GLBindBuffer, std::move(paramBuffer)); in CaptureBindBuffer() 88 CallCapture CaptureBindFramebuffer(const State &glState, in CaptureBindFramebuffer() 98 return CallCapture(angle::EntryPoint::GLBindFramebuffer, std::move(paramBuffer)); in CaptureBindFramebuffer() [all …]
|
D | capture_gles_3_2_autogen.h | 22 angle::CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid); 23 angle::CallCapture CaptureBlendEquationSeparatei(const State &glState, 28 angle::CallCapture CaptureBlendEquationi(const State &glState, 32 angle::CallCapture CaptureBlendFuncSeparatei(const State &glState, 39 angle::CallCapture CaptureBlendFunci(const State &glState, 44 angle::CallCapture CaptureColorMaski(const State &glState, 51 angle::CallCapture CaptureCopyImageSubData(const State &glState, 68 angle::CallCapture CaptureDebugMessageCallback(const State &glState, 72 angle::CallCapture CaptureDebugMessageControl(const State &glState, 80 angle::CallCapture CaptureDebugMessageInsert(const State &glState, [all …]
|
D | capture_gles_3_0_autogen.cpp | 23 CallCapture CaptureBeginQuery(const State &glState, in CaptureBeginQuery() 33 return CallCapture(angle::EntryPoint::GLBeginQuery, std::move(paramBuffer)); in CaptureBeginQuery() 36 CallCapture CaptureBeginTransformFeedback(const State &glState, in CaptureBeginTransformFeedback() 45 return CallCapture(angle::EntryPoint::GLBeginTransformFeedback, std::move(paramBuffer)); in CaptureBeginTransformFeedback() 48 CallCapture CaptureBindBufferBase(const State &glState, in CaptureBindBufferBase() 60 return CallCapture(angle::EntryPoint::GLBindBufferBase, std::move(paramBuffer)); in CaptureBindBufferBase() 63 CallCapture CaptureBindBufferRange(const State &glState, in CaptureBindBufferRange() 79 return CallCapture(angle::EntryPoint::GLBindBufferRange, std::move(paramBuffer)); in CaptureBindBufferRange() 82 CallCapture CaptureBindSampler(const State &glState, in CaptureBindSampler() 92 return CallCapture(angle::EntryPoint::GLBindSampler, std::move(paramBuffer)); in CaptureBindSampler() [all …]
|
D | FrameCapture.h | 100 struct CallCapture struct 102 CallCapture(EntryPoint entryPointIn, ParamBuffer &¶msIn); 103 CallCapture(const std::string &customFunctionNameIn, ParamBuffer &¶msIn); 104 ~CallCapture(); 106 CallCapture(CallCapture &&other); 107 CallCapture &operator=(CallCapture &&other); argument 214 using BufferCalls = std::map<gl::BufferID, std::vector<CallCapture>>; 220 using FenceSyncCalls = std::map<GLsync, std::vector<CallCapture>>; 236 std::vector<CallCapture> &getBufferBindingCalls() { return mBufferBindingCalls; } in getBufferBindingCalls() 292 std::vector<CallCapture> mBufferBindingCalls; [all …]
|
D | capture_gles_3_1_autogen.cpp | 23 CallCapture CaptureActiveShaderProgram(const State &glState, in CaptureActiveShaderProgram() 33 return CallCapture(angle::EntryPoint::GLActiveShaderProgram, std::move(paramBuffer)); in CaptureActiveShaderProgram() 36 CallCapture CaptureBindImageTexture(const State &glState, in CaptureBindImageTexture() 56 return CallCapture(angle::EntryPoint::GLBindImageTexture, std::move(paramBuffer)); in CaptureBindImageTexture() 59 CallCapture CaptureBindProgramPipeline(const State &glState, in CaptureBindProgramPipeline() 67 return CallCapture(angle::EntryPoint::GLBindProgramPipeline, std::move(paramBuffer)); in CaptureBindProgramPipeline() 70 CallCapture CaptureBindVertexBuffer(const State &glState, in CaptureBindVertexBuffer() 84 return CallCapture(angle::EntryPoint::GLBindVertexBuffer, std::move(paramBuffer)); in CaptureBindVertexBuffer() 87 CallCapture CaptureCreateShaderProgramv(const State &glState, in CaptureCreateShaderProgramv() 119 return CallCapture(angle::EntryPoint::GLCreateShaderProgramv, std::move(paramBuffer)); in CaptureCreateShaderProgramv() [all …]
|
D | capture_gles_ext_autogen.cpp | 23 CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureDrawArraysInstancedBaseInstanceANGLE() 39 return CallCapture(angle::EntryPoint::GLDrawArraysInstancedBaseInstanceANGLE, in CaptureDrawArraysInstancedBaseInstanceANGLE() 43 CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE() 80 return CallCapture(angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstanceANGLE, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE() 84 CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() 167 return CallCapture(angle::EntryPoint::GLMultiDrawArraysInstancedBaseInstanceANGLE, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() 171 CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() 276 return CallCapture(angle::EntryPoint::GLMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() 280 CallCapture CaptureCopyTexture3DANGLE(const State &glState, in CaptureCopyTexture3DANGLE() 308 return CallCapture(angle::EntryPoint::GLCopyTexture3DANGLE, std::move(paramBuffer)); in CaptureCopyTexture3DANGLE() [all …]
|
D | capture_gles_3_2_autogen.cpp | 23 CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid) in CaptureBlendBarrier() 27 return CallCapture(angle::EntryPoint::GLBlendBarrier, std::move(paramBuffer)); in CaptureBlendBarrier() 30 CallCapture CaptureBlendEquationSeparatei(const State &glState, in CaptureBlendEquationSeparatei() 44 return CallCapture(angle::EntryPoint::GLBlendEquationSeparatei, std::move(paramBuffer)); in CaptureBlendEquationSeparatei() 47 CallCapture CaptureBlendEquationi(const State &glState, bool isCallValid, GLuint buf, GLenum mode) in CaptureBlendEquationi() 54 return CallCapture(angle::EntryPoint::GLBlendEquationi, std::move(paramBuffer)); in CaptureBlendEquationi() 57 CallCapture CaptureBlendFuncSeparatei(const State &glState, in CaptureBlendFuncSeparatei() 73 return CallCapture(angle::EntryPoint::GLBlendFuncSeparatei, std::move(paramBuffer)); in CaptureBlendFuncSeparatei() 76 CallCapture CaptureBlendFunci(const State &glState, in CaptureBlendFunci() 88 return CallCapture(angle::EntryPoint::GLBlendFunci, std::move(paramBuffer)); in CaptureBlendFunci() [all …]
|
D | FrameCapture.cpp | 325 void WriteParamStaticVarName(const CallCapture &call, in WriteParamStaticVarName() 414 const CallCapture &call, in WriteStringPointerParamReplay() 470 const CallCapture &call, in WriteResourceIDPointerParamReplay() 505 const CallCapture &call, in WriteBinaryParamReplay() 555 void WriteCppReplayForCall(const CallCapture &call, in WriteCppReplayForCall() 886 for (CallCapture &call : bufferRegenCalls[id]) in MaybeResetResources() 902 for (CallCapture &call : bufferUnmapCalls[id]) in MaybeResetResources() 911 for (CallCapture &call : bufferRestoreCalls[id]) in MaybeResetResources() 931 for (CallCapture &call : bufferMapCalls[id]) in MaybeResetResources() 943 for (CallCapture &call : bufferUnmapCalls[id]) in MaybeResetResources() [all …]
|
D | FrameCapture_mock.cpp | 18 CallCapture::~CallCapture() {} in ~CallCapture()
|
D | frame_capture_utils_autogen.cpp | 17 void WriteParamCaptureReplay(std::ostream &os, const CallCapture &call, const ParamCapture ¶m) in WriteParamCaptureReplay()
|
D | frame_capture_utils_autogen.h | 2517 struct CallCapture; 2520 void WriteParamCaptureReplay(std::ostream &os, const CallCapture &call, const ParamCapture ¶m);
|
D | frame_capture_replay_autogen.cpp | 25 const CallCapture &call) in ReplayCall()
|