Searched refs:CallableSource (Results 1 – 16 of 16) sorted by relevance
360 …programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader… in initPrograms()385 …programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader… in initPrograms()412 …programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader… in initPrograms()480 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(css.str())) … in initPrograms()483 …programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader… in initPrograms()
1413 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()1437 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()1462 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()1503 programCollection.glslSources.add("call") << glu::CallableSource(css.str()) << buildOptions; in initPrograms()1506 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()
1331 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(call.str()))… in initPrograms()2112 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(call.str()))… in initPrograms()2202 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(call.str()))… in initPrograms()2250 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(call.str()))… in initPrograms()2264 …programCollection.glslSources.add("subcall") << glu::CallableSource(updateRayTracingGLSL(subcall.s… in initPrograms()2328 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(call.str()))… in initPrograms()
634 …programCollection.glslSources.add(csname.str()) << glu::CallableSource(updateRayTracingGLSL(css.st… in initPrograms()650 …programCollection.glslSources.add("call_call") << glu::CallableSource(updateRayTracingGLSL(css.str… in initPrograms()
815 …programCollection.glslSources.add(csname.str()) << glu::CallableSource(updateRayTracingGLSL(css.st… in initPrograms()833 …programCollection.glslSources.add("call_shaderRecord") << glu::CallableSource(updateRayTracingGLSL… in initPrograms()
276 …programCollection.glslSources.add("call" + de::toString(shaderNdx)) << glu::CallableSource(updateR… in initPrograms()
570 …programCollection.glslSources.add("writer_callable") << glu::CallableSource(updateRayTracingGLSL(c… in initPrograms()746 …programCollection.glslSources.add("reader_callable") << glu::CallableSource(updateRayTracingGLSL(c… in initPrograms()
562 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(css.str())) … in initPrograms()
2142 …ion.glslSources.add("call" + de::toString(nCallableShader) ) << glu::CallableSource(css.str() ) <<… in initPrograms()
335 struct CallableSource : public ShaderSource struct337 CallableSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_CALLABLE, source_) {} in CallableSource() function
1832 …programCollection.glslSources.add(cssName.str()) << glu::CallableSource(updateRayTracingGLSL(css.s… in initPrograms()
1819 …programCollection.glslSources.add(cssName.str()) << glu::CallableSource(updateRayTracingGLSL(css.s… in initPrograms()
1348 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(css.str())) … in initPrograms()
2088 …programCollection.glslSources.add(cssName.str()) << glu::CallableSource(updateRayTracingGLSL(css.s… in initPrograms()
1428 …programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(css.str())) … in initPrograms()
1173 …programCollection.glslSources.add("test") << glu::CallableSource(updateRayTracingGLSL(css.str())) … in initPrograms()