Searched refs:CanMapBufferForRead (Results 1 – 3 of 3) sorted by relevance
136 bool CanMapBufferForRead(const FunctionsGL *functions);
1310 if (!CanMapBufferForRead(functions)) in GenerateCaps()2116 ANGLE_FEATURE_CONDITION(features, keepBufferShadowCopy, !CanMapBufferForRead(functions)); in InitializeFeatures()2500 bool CanMapBufferForRead(const FunctionsGL *functions) in CanMapBufferForRead() function
479 ASSERT(CanMapBufferForRead(functions)); in streamAttributes()