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Searched refs:CaptureActiveTexture (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/capture/
Dcapture_gles_2_0_autogen.h22 angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture);
DFrameCapture.cpp3010 cap(CaptureActiveTexture(replayState, true, in CaptureMidExecutionSetup()
3028 cap(CaptureActiveTexture(replayState, true, in CaptureMidExecutionSetup()
Dcapture_gles_2_0_autogen.cpp23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture() function