Searched refs:CaptureActiveTexture (Results 1 – 3 of 3) sorted by relevance
22 angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture);
3010 cap(CaptureActiveTexture(replayState, true, in CaptureMidExecutionSetup()3028 cap(CaptureActiveTexture(replayState, true, in CaptureMidExecutionSetup()
23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture() function