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Searched refs:CharacterUnion (Results 1 – 3 of 3) sorted by relevance

/external/flatbuffers/tests/union_vector/
DCharacter.cs17 public class CharacterUnion { class
21 public CharacterUnion() { in CharacterUnion() method in CharacterUnion
34 public static int Pack(FlatBuffers.FlatBufferBuilder builder, CharacterUnion _o) { in Pack()
49 …return objectType == typeof(CharacterUnion) || objectType == typeof(System.Collections.Generic.Lis… in CanConvert()
52 var _olist = value as System.Collections.Generic.List<CharacterUnion>; in WriteJson()
58 this.WriteJson(writer, value as CharacterUnion, serializer); in WriteJson()
61 …public void WriteJson(Newtonsoft.Json.JsonWriter writer, CharacterUnion _o, Newtonsoft.Json.JsonSe… in WriteJson()
66 var _olist = existingValue as System.Collections.Generic.List<CharacterUnion>; in ReadJson()
75 return this.ReadJson(reader, existingValue as CharacterUnion, serializer); in ReadJson()
78 …public CharacterUnion ReadJson(Newtonsoft.Json.JsonReader reader, CharacterUnion _o, Newtonsoft.Js… in ReadJson()
Dunion_vector_generated.h83 struct CharacterUnion { struct
87 CharacterUnion() : type(Character_NONE), value(nullptr) {} in CharacterUnion() argument
88 CharacterUnion(CharacterUnion&& u) FLATBUFFERS_NOEXCEPT : in CharacterUnion() argument
91 CharacterUnion(const CharacterUnion &);
92 CharacterUnion &operator=(const CharacterUnion &u)
93 { CharacterUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
94 CharacterUnion &operator=(CharacterUnion &&u) FLATBUFFERS_NOEXCEPT
96 ~CharacterUnion() { Reset(); } in ~CharacterUnion() argument
154 inline bool operator==(const CharacterUnion &lhs, const CharacterUnion &rhs) { argument
190 inline bool operator!=(const CharacterUnion &lhs, const CharacterUnion &rhs) {
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DMovie.cs71 _o.MainCharacter = new CharacterUnion(); in UnPackTo()
94 _o.Characters = new List<CharacterUnion>(); in UnPackTo()
96 var _o_Characters = new CharacterUnion(); in UnPackTo()
125 …var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter… in Pack()
135 …for (var _j = 0; _j < __characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder,… in Pack()
155 this.MainCharacter = new CharacterUnion();
161 public CharacterUnion MainCharacter { get; set; }
171 this.Characters = new List<CharacterUnion>();
173 var _o = new CharacterUnion();
181 public List<CharacterUnion> Characters { get; set; }