Searched refs:CharacterUnion (Results 1 – 3 of 3) sorted by relevance
/external/flatbuffers/tests/union_vector/ |
D | Character.cs | 17 public class CharacterUnion { class 21 public CharacterUnion() { in CharacterUnion() method in CharacterUnion 34 public static int Pack(FlatBuffers.FlatBufferBuilder builder, CharacterUnion _o) { in Pack() 49 …return objectType == typeof(CharacterUnion) || objectType == typeof(System.Collections.Generic.Lis… in CanConvert() 52 var _olist = value as System.Collections.Generic.List<CharacterUnion>; in WriteJson() 58 this.WriteJson(writer, value as CharacterUnion, serializer); in WriteJson() 61 …public void WriteJson(Newtonsoft.Json.JsonWriter writer, CharacterUnion _o, Newtonsoft.Json.JsonSe… in WriteJson() 66 var _olist = existingValue as System.Collections.Generic.List<CharacterUnion>; in ReadJson() 75 return this.ReadJson(reader, existingValue as CharacterUnion, serializer); in ReadJson() 78 …public CharacterUnion ReadJson(Newtonsoft.Json.JsonReader reader, CharacterUnion _o, Newtonsoft.Js… in ReadJson()
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D | union_vector_generated.h | 83 struct CharacterUnion { struct 87 CharacterUnion() : type(Character_NONE), value(nullptr) {} in CharacterUnion() argument 88 CharacterUnion(CharacterUnion&& u) FLATBUFFERS_NOEXCEPT : in CharacterUnion() argument 91 CharacterUnion(const CharacterUnion &); 92 CharacterUnion &operator=(const CharacterUnion &u) 93 { CharacterUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; } 94 CharacterUnion &operator=(CharacterUnion &&u) FLATBUFFERS_NOEXCEPT 96 ~CharacterUnion() { Reset(); } in ~CharacterUnion() argument 154 inline bool operator==(const CharacterUnion &lhs, const CharacterUnion &rhs) { argument 190 inline bool operator!=(const CharacterUnion &lhs, const CharacterUnion &rhs) { [all …]
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D | Movie.cs | 71 _o.MainCharacter = new CharacterUnion(); in UnPackTo() 94 _o.Characters = new List<CharacterUnion>(); in UnPackTo() 96 var _o_Characters = new CharacterUnion(); in UnPackTo() 125 …var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter… in Pack() 135 …for (var _j = 0; _j < __characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder,… in Pack() 155 this.MainCharacter = new CharacterUnion(); 161 public CharacterUnion MainCharacter { get; set; } 171 this.Characters = new List<CharacterUnion>(); 173 var _o = new CharacterUnion(); 181 public List<CharacterUnion> Characters { get; set; }
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